Mila DOA5U Frame Data

Raze

Member
Ok this is a very basic list of the frame data, i've only done the normal hit and on block adv/dis dav atm. I plan on adding in while crouched values to mid attacks and would love it if people pitched in and made more comprehensive list. Basically just adding or correcting the frame data whenever someone has time. (I did ask Sorwah about posting this at VFDC and got the ok).

NH values assume the previous move in the string hits. I am now adding a second value to the NH column, the 2nd frame data will be only if the last move in the string hits (assuming the prior hits in the string are blocked or whiff). Not every move/string has different frame values for this, but some do because of the previous move in the string creating a stun, thus changing the on hit properties of the following attack., So i'm adding those frame values in. I'm gonna try and get this finished today, but I may get side tracked with NFL games :D

|1. Attack|-------------------------|2. Hit Level|----------|3. Exe Frames|--------------|4. NH-----------|5. On Block|

:P: |------------------------------------- High ------------------| 10 (2) 15 |---------------| -4 |----------------------| -5 |
:P::P: |--------------------------------- High ------------------| 8 (2) 15 |----------------| -7 |----------------------| -7 |
:P::P::P: |---------------------------- Mid --------------------| 11 (2) 19 |---------------| -6 |----------------------| -11 |
:P::P::P::P: |------------------------ Mid --------------------| 17 (2) 21 |--------------| +39 |--------------------| -9 |
:P::P::P::K: |------------------------ Mid --------------------| 16 (2) 29 |--------------| +11 |--------------------| -5 |
:P::P::4::P::P: |-------------------- Mid --------------------| 15 (2) 25 |-------------| +35 |----| -4 |-----------| -9 |
:P::P::4::P::K: |-------------------- Mid --------------------| 16 (2) 29|--------------| +18 |----| -1 |-----------| -12 |
:P::P::4::P::P::h: |----------------- ---- --------------------| 12 (0) 12 |-------------| +10 |--------------------| -20 |
:P::P::4::P::2::K: |---------------- Low --------------------| 15 (2) 25 |-------------| +24 |----| -6 |-----------| -9 |
:P::P::4::P::1::K: |---------------- Low --------------------| 28 (2) 25 |-------------| +24 |--------------------| -9 |
:P::P::K: |---------------------------- High Circ --------------| 13 (2) 23 |-------------| +11 |----| -4 |-----------| -7 |
:P::P::2::K: |------------------------- Low --------------------| 15 (2) 25 |-------------| -6 |-----------------------| -9 |
:P::P::1::K: |------------------------- Low --------------------| 28 (2) 25 |-------------| +13 |--------------------| -8 |
:P::6::P::P: |------------------------ Mid ---------------------| 17 (2) 21 |-------------| +39 |--------------------| -9 |
:P::6::P: |---------------------------- Mid ---------------------| 12 (2) 19 |--------------| -6 |----------------------| -11
:P::6::P::6::P: |------------------- High --------------------| 16 (2) 18|--------------| +32 |--------------------| -11
:P::6::P::K: |------------------------ Mid ---------------------| 16 (2) 29 |--------------| +11 |--------------------| -5 |
:P::K: |--------------------------------- High Circ -------------| 13 (2) 23 |--------------| +11 |--------------------| -7 |
:9::P: |--------------------------------- Mid ---------------------| 28 (3) 19 |--------------| +53 |--------------------| -3 |
:8::P: |--------------------------------- High --------------------| 12 (2) 21 |--------------| -7 |----------------------| -9 |
:8::P::P: |---------------------------- High ---------------------| 13 (2) 26 |--------------| +8 |---------------------| -10 |
:8::P::P::P: |------------------------ Mid ----------------------| 17 (2) 27 |--------------| +33 |-------------------| -11 |
:8::P::P::P::h: |--------------------- --- -----------------------| 13 (0) 12 |--------------| +9 |----| 0 |------------| -9 |
:7::P: |-------------------------------- High Circ --------------| 18 (2) 29 |---------------| +3 |--------------------| -11 |
:7::P::P: |---------------------------- Mid ----------------------| 17 (2) 27 |--------------| +33 |-------------------| -11 |
:7::P::P::h: |------------------------- --- -----------------------| 13 (0) 12|--------------| +7 |----| 0 |-------------| -9 |
:7::P::K: |---------------------------- Mid ----------------------| 14 (2) 29 |-------------| +11 |--------------------| -5 |
:7::P::1::K: |------------------------ Low ----------------------| 28 (2) 25 |------------| +24 |----| +13 |--------| -8 |
:6::P: |-------------------------------- Mid ----------------------| 12 (2) 19 |-------------| -6 |----------------------| -11 |
:6::P::P: |---------------------------- High --------------------| 17 (2) 18|--------------| +32 |-------------------| -11 |
:6::P::K: |---------------------------- Mid ----------------------| 16 (2) 29 |-------------| +11 |-------------------| -5 |
:4::P: |--------------------------------- High --------------------| 16 (2) 16 |-------------| +18 |-------------------| -12 |
:4::P::P: |---------------------------- Mid ----------------------| 15 (2) 25 |-------------| +35 |----| -4 |----------| -9 |
:4::P::P::h: |------------------------ --- ------------------------| 12 (0) 12 |-------------| +10 |----| 0 |-----------| -20 |
:4::P::K: |---------------------------- Mid ----------------------| 15 (2) 24 |-------------| +25 |----| -1 |----------| -6 |
:4::P::1::K: |------------------------ Mid ----------------------| 28 (2) 25 |-------------| +24 |----| +13 |-------| -9 |
:3::P: |--------------------------------- Mid ----------------------| 15 (2) 25 |-------------| -9 |---------------------| -10 |
:3::P::P: |----------------------------- Mid ----------------------| 16 (2) 24 |-------------| +5 |--------------------| -13 |
:2::P: |--------------------------------- Low ----------------------| 14 (2) 18 |-------------| +1 |--------------------| -4 |
:1::P: |--------------------------------- Low ----------------------| 22 (3) 23 |-------------| +3 |--------------------| -12 |
:6::6::P: |--------------------------- High ----------------------| 18 (2) 22 |-------------| +28 |------------------| +7 |
:3::3::P: |----------------------------- Mid ----------------------| 21 (3) 26 |-------------| +38 |------------------| -15 |
:2::8::P:+:K:+:h:~:P: |----------- Mid ----------------------| 27 (2) 25 |-------------| +35 |------------------| -8 |
:2::8::P:+:K:+:h:~:K: |----------- High Circ --------------| 26 (2) 23 |-------------| +11 |------------------| -7 |
:2::8::P:+:K:+:h:~ :6::P:+:h: |-- Throw ---------------| 33f (1) 0 |----------------- |---------------------| --- |

:K: |-------------------------------------- High ---------------------| 13 (2) 23 |------------| +11 |------------------| -7 |
:K::P: |---------------------------------- Mid ---------------------| 26 (2) 23 |-------------| +30 |------------------| -13 |
:9::K: |---------------------------------- High --------------------| 16 (4) 23 |-------------| +35 |------------------| -15 |
:8::K: |---------------------------------- High Circ -------------| 18 (3) 27 |-------------| +42 |-------------------| -5 |
:7::K: |---------------------------------- Mid ---------------------| 20 - 35 (2) 19FC |----| +35 - +50FC |------| -7 ~ +15 FC |
:6::K: |---------------------------------- Mid ---------------------| 14 (2) 29 |-------------| +1 |--------------------| -5 |
:4::K: |---------------------------------- Mid ---------------------| 14 (3) 23|--------------| -5 to -6 |--------------| -5 to -6 |
:3::K: |---------------------------------- Mid ---------------------| 15 (2) 24 |--------------| -5 |---------------------| -6 |
:3::K::K: |------------------------------ High Circ -------------| 20 (2) 23 |-------------| +11 |-------------------| -7 |
:2::K: |---------------------------------- Low ---------------------| 15 (2) 25 |-------------| -13 |-------------------| -14 |
:2::K::P: |------------------------------- High -------------------| 12 (2) 21 |-------------| -7 |---------------------| -9 |
:2::K::P::P: |-------------------------- High -------------------| 13 (2) 26 |-------------| +8 |---------------------| -10 |
:2::K::P::P::P: |---------------------- Mid --------------------| 17 (2) 27 |-------------| +33 |--------------------| -11 |
:2::K::P::P::P::h: |-------------------- --- --------------------| 13 (0) 12 |-------------| +9 |----| 0 |-------------| -9 |
:6::6::K: |------------------------------ Mid --------------------| 18 (2) 31 |-------------| +56 |-------------------| +3 |
:P:+:K: |--------------------------------- Mid --------------------| 18 (2) 23 |-------------| +26 |--------------------| -13 |
:6::P:+:K: |---------------------------- Mid --------------------| 19 (3) 24 |-------------| +24 |--------------------| -8 |
:4::P:+:K: |---------------------------- Mid --------------------| 30-60FC (2) 35 |-----| +24 |--------------------| -10 |
:1::P:+:K: |---------------------------- Mid --------------------| 17 (2) 27 |--------------| +22 |--------------------| -9 |
:3::3::P:+:K: |------------------------ Mid --------------------| 25-40FC (3) 36 |------| +48 |--------------------| -17 |
:h:+:K: |-------------------------------- High Circ ------------| 18 (3) 27 |---------------| +24 |--------------------| -1 |
:6::h:+:K: |---------------------------- Mid --------------------| 22 (3) 27 |---------------| +39 |-------------------| -13 |
:4::h:+:K: |---------------------------- Mid --------------------| 18 (2) 23 |---------------| +6 |---------------------| -12 |
:3::h:+:K: |---------------------------- Mid --------------------| 23 (3) 24 |---------------| +14 |--------------------| -8 |
:2::h:+:K: |---------------------------- Low Circ -------------| 23 (3) 28 |---------------| +9 |----------------------| -14 |
:6::h:+:K: |--------------------------- Mid ---------------------| 22 (3) 27 |---------------| +39 |--------------------| -13 |
:1::h:+:K::h: |------------------------- --- ---------------------| 15 (0) 15 |---------------| 0 |------------------------| 0 |
:1::h:+:K: |---------------------------- Low -------------------| 28 (2) 25 |----------------| +13 |--------------------| -8 |
:1::h:+:K::P: |----------------------- High -------------------| 14 (2) 21 |----------------| +28 |-----|-7 |----------| -9 |
:1::h:+:K::P::P: |------------------- Mid --------------------| 13 (2) 26 |----------------| +8 |----------------------| -9 |
:1::h:+:K::P::P::P: |--------------- Mid --------------------| 17 (2) 27 |----------------| +35 |-----|+33 |--------| -9 |
:1::h:+:K::P::P::P::h: |------------ --- ---------------------| 13 (0) 12 |----------------| +9 |-----| 0 |------------| 0 |
 
Last edited:

Raze

Member
List isn't done, I did 3 and half pages of notes on the basic frame data, that is about 1 and half pages worth of it... She has 3 moves that are plus on block in total from a quick reference of my notes.. I'm gonna get back to adding in more of the data soon. Her low circular sweep is 23f and +9 on hit, so it forces your opponent to block or use a hold if they get hit by it. If they try to mash out an attack they'll lose on frames, unless you pick a large frame follow up. This is all for offline of coarse, frames tend not to hold up in any fighting game online. Her 4K is a good tool, gives a guarantee if you hit a crouching opponent with it, +25 I think on a crouched opponent. She has some stuff, but she is low in tier based on frame data, move properties, and limited options. Basically like VF5FS Sarah, with a little better tools and damage output, but less frame advantage, if I were to compare her to a similar character.
 
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XZero264

FSD | Nichol
Premium Donor
I'm assuming by circular you mean tracking. In your exe frames you want startup frames, active frames, and recovery frames, not total execution frames or just startup frames. It's a good start.
You also need to space yourself far enough that the individual attacks in a string hit someone as opposed to hitting your dummy with all attacks leading up to the strike you want to hit with. All data in a strike or throw is extremely important to have, it really means the difference between knowing what moves are safe and what are not.
If you check out some of the frame data pages we have on the FSDWiki you will get an idea of what kind of things you need to take a look at. I was going to get Mila's frame data gathered in the near future but if you want to go ahead, I won't stop you and I'll just not do it.
 

Raze

Member
I'm assuming by circular you mean tracking. In your exe frames you want startup frames, active frames, and recovery frames, not total execution frames or just startup frames. It's a good start.
You also need to space yourself far enough that the individual attacks in a string hit someone as opposed to hitting your dummy with all attacks leading up to the strike you want to hit with. All data in a strike or throw is extremely important to have, it really means the difference between knowing what moves are safe and what are not.
If you check out some of the frame data pages we have on the FSDWiki you will get an idea of what kind of things you need to take a look at. I was going to get Mila's frame data gathered in the near future but if you want to go ahead, I won't stop you and I'll just not do it.
No that's totally cool, i'd rather someone else do it, there was just nothing up in here so i used dojo. That's why i said it was a bare bones, from dojo only on NH and block. Circ means tracking same thing. Full Circular/Tracking = whatever. Would really appreciate a better list, just felt like throwing up something since this forum is a bit deficient atm. The spacing from dummy is a good tip, thanks for the info, looking forward to an updated/better list.
 
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XZero264

FSD | Nichol
Premium Donor
Yeah, Mila isn't a particularly popular subforum around here (even though she is a lot more popular than I tend to realize).
Like I said, it's a good start.
 

Raze

Member
Ok so everything has been updated with the correct data for on hit, with the stun, and without the stun, for the string values. Now i just have to add in the Feint Attacks and the Feint tackle values, along with throw values and throw whiff values. I suppose I should do the values for when the feint tackle is cancelled as well, which is 16-(0)-12 (same frame value for canceling her standing tackle throw).

Kind of a lotta work, good thing I <3 :mila:
 
Last edited:

Yegar

New Member
For what its worth EVERYONE should love Mila. Except for people who are bad at being caught in her 6T mixups. They don't have to love mila :3

:mila:i add this because shes adorable
 
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