@Mr. Wah I don't think you can move in DOA1, I know it was a few years ago when we played but I don't think I could rush you down R1F in DOA1. I recall just standing there until we could fight. Though I may be mistaken.
If Team Ninja disabled movement R1F I'd be fine with that. If they don't disable it then, ok.
If I had to choose which one, I'd disable it and only allow free step movement, characters won't be able to run or advance forward, it would be a true neutral situation without forcing players to be dry humped by faster characters that are equipped with parries/crushing abilities/evasiveness, and better zoning characters can't run and get the advantage over the close range characters.
The majority that play game that value how it "feels" will go in an uproar if movement is disabled so we will be stuck with how it is because the majority like the way it is.
EDIT: The only reason I would allow free step movement is for the simple fact that this game does a piss poor job at positioning player 2 in some cases. If the positioning of player 2 was fixed I wouldn't mind having the movement completely disabled.
To be fair, I never said I liked or disliked the ability to use free movement in DOA. I simply said what it is and how important positioning is. I'd play this game regardless of free movement at R1F or not.