DOA6 New Venus Character Could Skyrocket DOA6 Player Base

Before Dead or Alive 6 was released, Team NINJA seemed pretty confident when they stated that a Dead or Alive Xtreme: Venus Vacation character would not make an appearance in the 3D fighter, but with the rising success of Venus Vacation it comes as no surprise that our favorite developer would recant their statements in favor of expanding their DOA6 player base to a new audience this March. This surprise character is a part of the Season 4 Pass, and can be purchased in several different skews if the SPs are not your forte. With this story we explore why Team NINJA recanted their official statements that could result in being one of their biggest & best business decisions in years for the fighting series.

Contrary to popular belief, Team NINJA has definitely toned the sexual nature down as they have promised for the 3D fighter. Rachel's Fiend skin was controversially censored, there is an option to censor select oufits, and even their offering of bikinis are not nearly as revealing as they were in Dead or Alive 5. The Venus Vacation character will not necessarily bring back Dead or Alive to the skimpy standards fighters were accustomed to, and not everyone plays Venus Vacation because it is a game with revealing outfits, but because they enjoy the dialogue between characters and the different level of experiences they can have with their favorites whether it be in a casino or volleyball court.

Never in a million years would a fighter from this community believed that the Xtreme series would surpass the fighter's popularity, but it has; and the Steam charts show this emphatically. Is it because Dead or Alive 6 is not currently the game fighters want, or was it inevitable based off the accessibility & marketing appeal from DOAX:VV?

According to Steam charts, DOA6 has 147 current players with 151 on a 30-day average, and the game continues to decline in numbers by about 3% each month. While those numbers are not great, Venus Vacation is currently boasting 602 active players right now with 1,840 on a 30-day average which is a 10% gain from thirty days ago.

Keep in mind this is only accounting the Steam version released 10 months ago that has limited characters and is still evolving. The complete game is much higher, with the combined sales of DOAX3 and DOAX3: Scarlet.

While at this point you could say "This sounds like a slam dunk for Team NINJA!" believe it or not there are still plenty of things that could go wrong. Honoka was released in Dead or Alive 5: Last Round to appeal to the same audience of Marie Rose, while Raidou was released to appeal the players that wanted another male character. This was predicted to be a hype release duo, but the only thing that wasn't flat about Honoka was her knockers, and Raidou had ZERO effect in the offline tournament scene.

The new Venus Vacation character MUST be more fun and play better than copycat Honoka & low-tier Marie Rose, and unlike DOA5:LR there will be no male counterpart alongside her release, which is a damn shame for a community that demands the return of DOA's strongest man; Leon. It's without question that it will be critical for Team NINJA to release a BLOODY BRILLIANT version update alongside this character to reduce the anger and frustration some will feel in their wait for a more masculine character selection.

While there are other demands on the DOA6 community wish-list, stages seems to be the second, or maybe most important inclusion of all. The stage selections have been a royal pain in the ass for players at tournaments and are only beginning to get better, and unless it's Dead or Alive 4's 'Seaside Market' another beach level will not help DOA6 spice up its sense of atmosphere and location. Team NINJA should be prioritizing classic favorites & new stages to keep DOA6 fresh with the regular character releases.

Not everyone is excited about this release, and for good reason, they said they weren't going to do it. But this decision could be met with a compromise if our needs as players are met and we continue to see encouragement, support and content we want from Team NINJA going (hopefully) into our second season of fighting entertainment.
 
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Holds has always been a part of DOA’s gameplay. Getting rid of that only to make it more like Tekken or other fighters is a bad idea. DOA always had holds and it should stay that way. People don’t take DOA seriously because of many other reasons, I don’t think the holds are the main issue.
I'm not saying it should be removed, just changed. And "guessing game" is one of the biggest complaints people have about the game.
 
@Onryoki I don't think he was suggesting removing them, though, but maybe holds can still be improved/refined. I've seen some arguments in the past that it should be 6-point holds. Since they're already allowing for an option for 3 or 4 point holds, maybe add an option for 6 points and see how that works with the community?

Edit: @human013 - lol, you posted just before me. Anyways, not everything people outside of the community have a problem with is something that needs to be changed. Personally I'm fine with 4-point holds and I'm willing to try 6-point (and there was a time I would have said "no way" to that). But as for the "guessing game", its not guessing as much if you've learned your opponents (whither it be that specific character or how that player plays), its guessing if you're just using it in place of blocking and hoping for the best. Other games have that kind of guessing too, like SC and canceling your opponent's throws (or was that Tekken? or was it both?). Pretty much everything is a tool available to those who learn how to use them and an asset to those who learn to use them properly. The question is, do they work right? Do they work how they're supposed to?
 
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I'm not saying it should be removed, just changed. And "guessing game" is one of the biggest complaints people have about the game.
But that’s how holds are. Holds will always be guesses. Idk in what way holds could change, that it won’t be a guess.
 
Guesses can become educated guesses though. I mean, if you face a Tina and she does 2K, there's a very likely chance there's gonna be another 2K after that, especially if you've already seen the player using her just do it 2 or 3 times before. Other people outside the community or new to DoA may complain about countering but to me it has always been one of the reasons I like DoA over other fighting games. It shuts down anyone thinking they can get away with spamming repeated moves or combos (maybe its people who play like that in other games that complain about it the most? lol). Maybe there could be some changes to the frames or damage for holds, though. If anythings needs changing, we should start with the problems specific to 6 that we can all agree need to be changed, rather than staples of the series that may or may not need changing.
 
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[TBH though, it might not have helped DoA's mainstreme rep/image in the west to add what most people would consider a loli character to a game that was already being derided for sexual content. A character like that wouldn't stand out as much in a 2D and more heavily anime game, but there's no other characters like that in other 3D fighting games (not even Lucky Chloe looks that young). It might have been better to keep a character like that in the DoAX series.] - I just typed this and I thought... "wait, Talim..." so I was just about to delete this part but then I decided to leave it. I mean, I could argue that talim isn't a loli, she's just a very young character and isn't sexualized the way MR is (plus Talim is a million times more original in her design)
The girls in SC are sexualized similarly to DOA's girls and even Talim and Amy are sexualized. SC is a dress up simulator with all the fetishes people like too. SC just doesn't have the stigma so it can get away with it while DOA has the stigma so every little thing it does is a point against it. Here's a thought experiment: Imagine how people would have reacted if Ivy was never a SC character but a DOA character. Her appearance and everything is the same. Now compare that to how she is received in SC. Do the same for Amy. Do it for Tekken's Josie and Katarina. What you think about their design might be influenced by the game they come from and the game's "status". I'm willing to bet if Marie was not a DOA character but a character in another fighting game you wouldn't think the same.
But that’s how holds are. Holds will always be guesses. Idk in what way holds could change, that it won’t be a guess.
That is what I'm getting at. Marie and Honoka, or whoever this place thinks is ruining DOA, do not matter to other people. Literally no one outside of this place complains about them. The game's mechanics are the issue and the one issue they have about the game is also the main part of the game. Either adjust or limit it somehow or continue doing what DOA always does and watch people pass on it like usual.
 
@human013 - man, I've been making that argument about SC for years. Trust me when I say if my favorite fighting game was entirely based on the ecchi factor, it wouldn't be DoA. So I generally agree with you. But just specifically looking at Talim and MR, I don't feel like Talim is very sexualized and I do feel that MR is and is clearly a 100% loli stereotype, lol. I'd say the same if a character looked like that anywhere else, and I have. I forgot about Amy too, I'd say she's more of a loli stereotype than Talim is, actually. And I have seen people outside this board complain about DoA adding younger-looking characters more often now and that it's turning them off being interested in the game. But yeah, like I said, whither they added them or not or add someone else I don't think that would make a substantial difference in making the game better or more popular. Unfair and ignorant stigma is a hard thing to beat, unfortunately...
 
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@human013 - man, I've been making that argument about SC for years. Trust me when I say if my favorite fighting game was entirely based on the ecchi factor, it wouldn't be DoA. So I generally agree with you. But just specifically looking at Talim and MR, I don't feel like Talim is very sexualized and I do feel that MR is and is clearly a 100% loli stereotype, lol. I'd say the same if a character looked like that anywhere else, and I have. I forgot about Amy too, I'd say she's more of a loli stereotype than Talim is, actually. And I have seen people outside this board complain about DoA adding younger-looking characters more often now and that it's turning them off being interested in the game. But yeah, like I said, whither they added them or not or add someone else I don't think that would make a substantial difference in making the game better or more popular. Unfair and ignorant stigma is a hard thing to beat, unfortunately...
lol the character that reveals more skin is considered less sexualized than the one wearing more clothing. It looks like Marie being in DOA is making you think that. Go look at Marie and Talim one more time. Look at Amy too. lol
 
lol the character that reveals more skin is considered less sexualized than the one wearing more clothing. It looks like Marie being in DOA is making you think that. Go look at Marie and Talim one more time. Look at Amy too. lol

Not trying to make you upset, because I've seen some of your comments about me before. So just bear that in mind. You're reading too much into Marie and Honoka because they literally took two sentences of the argument, but I think if they want to recapture this DOAX girl experience do not be a lazy Honoka. I want an exciting character with new moves.

As far as the guessing game. I like the guessing game. What's wrong with the guessing game. I have an opportunity to interact with the game when I'm in trouble. Unlike Tekken where you could go get a snack or take a piss upon being launched. You're asking me to write the game off completely and I'm not going to do that just because someone isn't happy with how DOA plays.
 
lol the character that reveals more skin is considered less sexualized than the one wearing more clothing. It looks like Marie being in DOA is making you think that. Go look at Marie and Talim one more time. Look at Amy too. lol

I just got finished telling you that I agree that there's an unfair bias against DoA out there, so why are you accusing me of following that same bias in the case of ONE character? lol. I dont think showing more skin automatically makes a character more sexualized. Amy does follow the goth lolita look but I never thought of her as being that young or trying to be that cute (she's more melancholic than anything else), not as young as MR looks to me. If I think about the "moe blob" stereotype that came up from anime over a decade ago, which characters fit that mold the most? Maybe I'm wrong but that's just my perspective. We'll have to agree to disagree.
 
Not trying to make you upset, because I've seen some of your comments about me before. So just bear that in mind. You're reading too much into Marie and Honoka because they literally took two sentences of the argument, but I think if they want to recapture this DOAX girl experience do not be a lazy Honoka. I want an exciting character with new moves.
I know how this community feels about those characters, and the reason those two were specifically singled out when there are a handful of other DLC characters is pretty obvious. All I'm saying is that they aren't as big of a deal as the people here make them out to be. Other people aren't avoiding DOA because DOA decided to add in Honoka and Marie. You guys use those 2 characters like if they never existed DOA would be so much more popular and respected.

the only thing that wasn't flat about Honoka was her knockers.... The new Venus Vacation character MUST be more fun and play better than copycat Honoka & low-tier Marie Rose
Your words make your intentions obvious, but just like the other female DLC characters no new interest developed for the game besides having a waifu like Momiji and Rachael. You guys need to stop blaming everything on those Marie and Honoka when all the others failed to attract new people.

As far as the guessing game. I like the guessing game. What's wrong with the guessing game. I have an opportunity to interact with the game when I'm in trouble. Unlike Tekken where you could go get a snack or take a piss upon being launched. You're asking me to write the game off completely and I'm not going to do that just because someone isn't happy with how DOA plays.
I never said it was wrong. I'm just stating what people who don't play DOA complain about. The issue is not because "someone isn't happy with how DOA plays". It's that the majority is unhappy with how DOA plays. You guys want the community to grow but never want to address any of their complaints. I don't know how you guys think that's going to work.
 
I'm not blaming Marie Rose for being a Loli but she's been poorly implemented into 6's system. Now that I've labbed the character I know how awful she is after the facts of her being a great character for 5.

This topic pertains more to the effects of the Venus Vacation character could have on the game. I know the game needs more changes than banking on the VV character.

We can disagree, but overall I still admire your opinions and appreciate the contributions you make to the site.
 
Either way it's not like they're adding these characters because they want to, it's purely out of desperation. At one point Momiji, Rachel and the VV cast weren't even considered for the game and here we are not even a year later. DOA6 flopped in nearly everything it wanted to do and it's hard to blame certain characters for that. Could a better SNK pick have helped? We'll never know really but probably not by much. Honoka and Marie don't even help the fighting side of DOA as much as people think, isn't DOA6 like the worst selling game in the series? This game doesn't know what the fuck it's doing right now or who to please so it gave up on any creativity it might've had and went full gacha.

I never said it was wrong. I'm just stating what people who don't play DOA complain about. The issue is not because "someone isn't happy with how DOA plays". It's that the majority is unhappy with how DOA plays. You guys want the community to grow but never want to address any of their complaints. I don't know how you guys think that's going to work.

As far the gameplay goes I mean DOA has been around for decades, the casual player isn't going to stop playing the game because of the hold mechanic. I do agree DOA6 relies a bit too much on a guess game for my taste (I despise break holds) but I seriously doubt this is the grand reason the game isn't popular. If anything that's the only thing reviews of the game praise. DOA's lack of support in the west comes down to a lot of things really, but it'd be silly to say it's because of the gameplay. Hell I talk to quite a few fighting game fans, most of them don't play DOA mainly because it doesn't interest them (characters, lack of visual flair, connection to Xtreme, lack of legacy skill, etc.). One of my longtime friends who actively plays Tekken avoided DOA for years because he thought it was a hentai game lol pretty naive to think but it's a real perspective. For sure in the FGC you'll run into forums and comments about how the hold system breaks the game but it's usually because they don't actually take time to either learn the game or understand that's it's not just some guessing game. You can't just go on a win streak spamming holds, every character has a playstyle and the game can very well succeed as a RPS competitive fighter which is the whole point. I'm not against TN addressing outsider complaints at all especially ones that make sense, but you build followings with a casual market first. In the west this game is a joke so I don't even know what they could do at this point to fix it unless they do a reboot of some kind. Because even if you try tweaking the game to play even more in line with a VF or Tekken, it won't instantly change the landscape of DOA.

Let me put it like this, if NRS made a brand new 3D fighter that played exactly like DOA, it'd be a hit wouldn't it?
 
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Either way it's not like they're adding these characters because they want to, it's purely out of desperation. At one point Momiji, Rachel and the VV cast weren't even considered for the game and here we are not even a year later. DOA6 flopped in nearly everything it wanted to do and it's hard to blame certain characters for that. Could a better SNK pick have helped? We'll never know really but probably not by much. Honoka and Marie don't even help the fighting side of DOA as much as people think, isn't DOA6 like the worst selling game in the series? This game doesn't know what the fuck it's doing right now or who to please so it gave up on any creativity it might've had and went full gacha.



As far the gameplay goes I mean DOA has been around for decades, the casual player isn't going to stop playing the game because of the hold mechanic. I do agree DOA6 relies a bit too much on a guess game for my taste (I despise break holds) but I seriously doubt this is the grand reason the game isn't popular. If anything that's the only thing reviews of the game praise. DOA's lack of support in the west comes down to a lot of things really, but it'd be silly to say it's because of the gameplay. Hell I talk to quite a few fighting game fans, most of them don't play DOA mainly because it doesn't interest them (characters, lack of visual flair, connection to Xtreme, lack of legacy skill, etc.). One of my longtime friends who actively plays Tekken avoided DOA for years because he thought it was a hentai game lol pretty naive to think but it's a real perspective. For sure in the FGC you'll run into forums and comments about how the hold system breaks the game but it's usually because they don't actually take time to either learn the game or understand that's it's not just some guessing game. You can't just go on a win streak spamming holds, every character has a playstyle and the game can very well succeed as a RPS competitive fighter which is the whole point. I'm not against TN addressing outsider complaints at all especially ones that make sense, but you build followings with a casual market first. In the west this game is a joke so I don't even know what they could do at this point to fix it unless they do a reboot of some kind. Because even if you try tweaking the game to play even more in line with a VF or Tekken, it won't instantly change the landscape of DOA.

Let me put it like this, if NRS made a brand new 3D fighter that played exactly like DOA, it'd be a hit wouldn't it?

^ This. Probably by far one of the best posts in this thread. When I read the title of "New Venus character could skyrocket DOA6 player base" like who? themselves? lol? I had to stop reading at slam dunk since everything else was rather typical.

The hold system is pretty unique to DOA but like some other fighting games it could certainly be improved upon. I will say that it is true with most players out there on not being a big fan of DOA's general mechanics, most of these are competitive players generally. Some outside responses are not to be taken serious (such as fLOE's ignorance), though some responses out there are actually pretty genuine.
 
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Let me put it like this, if NRS made a brand new 3D fighter that played exactly like DOA, it'd be a hit wouldn't it?

YES. Exactly.

Although, it'd just be a lot more popular and played and respected, it probably still wouldn't be taken seriously at tournaments.

Tbh, I don't care if DoA ever gets that popular. I just want it to have a good, healthy amount of satisfied players who keep playing. Somewhere exactly between MK and VF, which are on total opposte ends of the spectrum.
 
Honoka and Marie don't even help the fighting side of DOA as much as people think, isn't DOA6 like the worst selling game in the series?
And they don't hurt the fighting game. No one goes "If Marie and Honoka weren't in the game I would be playing DOA". That's the point I'm getting at.

As far the gameplay goes I mean DOA has been around for decades, the casual player isn't going to stop playing the game because of the hold mechanic. I do agree DOA6 relies a bit too much on a guess game for my taste (I despise break holds) but I seriously doubt this is the grand reason the game isn't popular. If anything that's the only thing reviews of the game praise.
My bad if I wasn't clear but I'm talking more about the FGC. Like EVO or places that can make this game's popularity skyrocket. The audience that the people here desperately want. The audience DOA6 tried to attract.

DOA's lack of support in the west comes down to a lot of things really, but it'd be silly to say it's because of the gameplay.
So the FGC actually like DOA's system? That's a bit hard for me to believe with all I've seen and heard, but if that's true then I'm lost for words.

Hell I talk to quite a few fighting game fans, most of them don't play DOA mainly because it doesn't interest them (characters, lack of visual flair, connection to Xtreme, lack of legacy skill, etc.). One of my longtime friends who actively plays Tekken avoided DOA for years because he thought it was a hentai game lol pretty naive to think but it's a real perspective.
That's true but "skin" (the superficial stuff you're talking about" isn't everything. The core mechanics matter too. Everyone mocks anime games, in a similar way to how DOA is mocked, because of their "skin" but look at how anime fighters grew. Look at how BB grew from GG. People mocked BB but the mechanics carried it through and people started respecting it. Look at Under night. People bashed it for a long time then it got to EVO. Anime games often have rough starts but the core mechanics made them what they are today. How did the games that people mock grow into such big names while DOA stagnates? DOA doesn't even have the anime "skin" to drag it down and it does worse than anime games. What I'm trying to say is, if the system in the game is good and interesting then people will gather around it regardless of how the game looks or what the haters say. DOA isn't a random indie game and it doesn't look bad it shouldn't be this small.

In the west this game is a joke so I don't even know what they could do at this point to fix it unless they do a reboot of some kind. Because even if you try tweaking the game to play even more in line with a VF or Tekken, it won't instantly change the landscape of DOA.
DOA doesn't need to be like any other game. Just be a good game and people will play the game. The game doesn't need players from other games. Under night didn't need to cater to any player from another game to become a good game. BB plays nothing like GG and they both have different audiences. Under night drew in its own people and DOA needs to do the same.

Let me put it like this, if NRS made a brand new 3D fighter that played exactly like DOA, it'd be a hit wouldn't it?
With casuals? Yeah. At EVO? Probably not. And c'mon, we all know that name recognition matters. Take DBZF. If it didn't have the DBZ skin then no one would even care about it or even touch it to examine the mechanics. People would wave it off after a glance at the auto combos. DBZF has everything the FGC complains about.
 
The FGC is a giant cult. There are those that like DOA mechanics and those that don't. There is more people who "don't" for both bad reasons and genuinely good reasons. Most are tied to personal experience or following a certain tradition to fighting game formats.
 
Would like to throw in my $0.02 on the issue of DOA6's struggles. I feel that DOA6's struggles to find success in the FGC or general come from a few areas:

- Ineffective marketing leading to confusing messaging on what DOA6 actually is (i.e. a legit 3D fighter.)
-> This confusing messaging gets compounded by the average gamer becoming ignorant of what DOA6 is: I.e Is it a Titty Fighter? Is it a "Def Jam Fight For NY-esque" Fighter? Is it a Random-Buttonmash-To-Win? Is it a Casual Fighter? Is it a Competitive Fighter? It's not clear.
-> There needs to be more pro players demonstrating the game whenever possible
-> On social media, KT/TN shouldn't be focusing on nonsense like "photo-contests" (though stuff like DOA5U/LR's costume contests have been cool for engagement)

- Team NINJA & Koei-Tecmo need to seriously separate DOA6 & DOAXVV. That's the original point of DOAX: "to separate the true fanservice from the fighting". As long as DOA & DOAX get associated with one another, DOA's reputation will always take a hit.

- Koei-Tecmo's DLC practices for DOA6 are a HUGE turnoff to potential DOA6 suitors

- DOA6's release state was completely unacceptable, leading to horrible PR, and should have been delayed further until the game was in a more acceptable state.

- DOA6 in itself needed more offline content (and of course, online content, i.e. lobbies at launch). Casuals thrive on good content moreso than "dumbing down mechanics"

- As for dumbing down mechanics, unfortunately DOA6's core mechanics turn off a lot of gamers, and some of the mechanical tweaks or additions have been a big turn-off.

- Not enough individuals producing productive content that potential DOA6 suitors could search for in order to further their knowledge of DOA6's gameplay. For instance, people will literally choose Tekken 7 over other games because of the searchable content compared to some other FG's.

- Not enough individuals showing support in general to DOA6 in the sense of supporting tournaments and offline FG events, meetups or the like (I.e. DOA6 requires a larger FGC presence, which is important for attempting to get more people into DOA.)

- Too many individuals focus too much on being toxic towards DOA6 within the DOA6 community, which can serve as a HUGE turnoff for potential suitors.

Though moreso than anything, DOA6 or DOA in general simply needs a reputation as a competitive fighter along with more positive exposure. As much as I hate to admit it, constantly getting shafted at EVO hurts DOA's exposure immensely.
 
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Would like to throw in my $0.02 on the issue of DOA6's struggles. I feel that DOA6's struggles to find success in the FGC or general come from a few areas:

- Ineffective marketing leading to confusing messaging on what DOA6 actually is (i.e. a legit 3D fighter.)
-> This confusing messaging gets compounded by the average gamer becoming ignorant of what DOA6 is: I.e Is it a Titty Fighter? Is it a "Def Jam Fight For NY-esque" Fighter? Is it a Random-Buttonmash-To-Win? Is it a Casual Fighter? Is it a Competitive Fighter? It's not clear.
-> There needs to be more pro players demonstrating the game whenever possible
-> On social media, KT/TN shouldn't be focusing on nonsense like "photo-contests" (though stuff like DOA5U/LR's costume contests have been cool for engagement)

- Team NINJA & Koei-Tecmo need to seriously separate DOA6 & DOAXVV. That's the original point of DOAX: "to separate the true fanservice from the fighting". As long as DOA & DOAX get associated with one another, DOA's reputation will always take a hit.

- Koei-Tecmo's DLC practices for DOA6 are a HUGE turnoff to potential DOA6 suitors

- DOA6's release state was completely unacceptable, leading to horrible PR, and should have been delayed further until the game was in a more acceptable state.

- DOA6 in itself needed more offline content (and of course, online content, i.e. lobbies at launch). Casuals thrive on good content moreso than "dumbing down mechanics"

- Not enough individuals producing productive content that potential DOA6 suitors could search for in order to further their knowledge of DOA6's gameplay. For instance, people will literally choose Tekken 7 over other games because of the searchable content compared to some other FG's.

- Not enough individuals showing support in general to DOA6 in the sense of support tournaments and offline FG events, meetups or the like (I.e. DOA6 requires a larger FGC presence, which is important for attempting to get more people into DOA.)

- Too many individuals focus too much on being toxic towards DOA6 within the DOA6 community, which can serve as a HUGE turnoff for potential suitors.

Though moreso than anything, DOA6 or DOA in general simply needs a reputation as a competitive fighter along with more positive exposure. As much as I hate to admit it, constantly getting shafted at EVO hurts DOA's exposure immensely.
I agree with this, although the main twitter account for DOA6 is doing better keeping the more risque stuff content wise veiled between the western and Japanese doa6 accounts, and they do support and RT combos and set ups and such which I think is good and can definitely get people into finding stuff on their character.

And I think the toxic behavior towards doa6 in its own community needs to stop as well because it's just a bad look. Like yes we realize you don't like the game and such but making it a mission and quick attention grab to cornily roast and complain about it and hyping up other stuff isn't gonna do anything but turn people off, especially if you're not even playing the game or teching in it to begin with.

Plus people in the doa community have their priorities messed up, they'll overlook actual tech and combo findings but automatically lock on to stuff they feel is aimed at them and make a big deal of it for no reason and use miniscule things to make it seem that they're better than you to compensate. That's just gonna make the whole community look clownish when the game is already in a bad state as it is xD

The marketing argument I think we need to just move past since no matter what doa will always be viewed a certain way by outside game communes, it can't be helped. What can be helped tho is just general support and constantly spitting on the game at every opportunity for frivolous gain. The devs themselves too need to tighten up, I hope Master can get through to them because I imagine it's crushing working for your fave game as the community manager but you always see negative stuff about it, and I imagine it's disheartening for him :-( But I'm sure Master can help get stuff on track if they let him
 
- Koei-Tecmo's DLC practices for DOA6 are a HUGE turnoff to potential DOA6 suitors

- DOA6's release state was completely unacceptable, leading to horrible PR, and should have been delayed further until the game was in a more acceptable state.

- DOA6 in itself needed more offline content (and of course, online content, i.e. lobbies at launch). Casuals thrive on good content moreso than "dumbing down mechanics"

- As for dumbing down mechanics, unfortunately DOA6's core mechanics turn off a lot of gamers, and some of the mechanical tweaks or additions have been a big turn-off.

I can agree with these points the most. But when it comes to DLC, I can see all the jokes being made about it and how that's the reason why a lot of people say they're even GLAD they haven't gotten into the series/game... but it blows my mind every time because it really doesn't make sense. Why would the cost of cosmetic crap (crap I love, don't @ me) like costumes make you want to not play a game? I try to tell these people, yeah its crappy, but what's stopping you from downloading Core Fighters for free and trying out the gameplay? I get downvotes, lol. Is the majority of this world literally just looking for an affordable dressup game, after all? As for KT and TN not delaying the game and releasing it properly with more content, I can't defend that. When people say "this game didn't even have lobbies on day 1", I can't defend that. As for DoA6's own fans being negative, I mean, I honestly can't blame them. I defended DoA5 95% of the time when ppl talked shit about it, but I myself feel let down but TN's efforts on DoA6. When someone talks down the game for a stupid reason I'll always defend it and always do, but I can't defend everything. What I can do is try not to voluntarily bring up my disappointments outside of the community, and just keep playing and silently keep crossing my fingers that TN will impove DoA6 down the line, if not in the vanilla game then in the Ultimate version. I've also decided to post here a bit more, but compared to how I remember DoAW being around 2010-2014 it feels kinda ded :/ being in DoAW I felt I was on the more casual-accepting side of the community and thought of FSD as where the top pros were hanging out, but World is gone and while a few of its ppl came here, it seems most pro and casual players alike (but especially pros) post very rarely these days.
 
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I can agree with these points the most. But when it comes to DLC, I can see all the jokes being made about it and how that's the reason why a lot of people say they're even GLAD they haven't gotten into the series/game... but it blows my mind every time because it really doesn't make sense. Why would the cost of cosmetic crap (crap I love, don't @ me) like costumes make you want to not play a game? I try to tell these people, yeah its crappy, but what's stopping you from downloading Core Fighters for free and trying out the gameplay? I get downvotes, lol. Is the majority of this world literally just looking for an affordable dressup game, after all? As for KT and TN not delaying the game and releasing it properly with more content, I can't defend that. When people say "this game didn't even have lobbies on day 1", I can't defend that. As for DoA6's own fans being negative, I mean, I honestly can't blame them. I defended DoA5 95% of the time when ppl talked shit about it, but I myself feel let down but TN's efforts on DoA6. When someone talks down the game for a stupid reason I'll always defend it and always do, but I can't defend everything. What I can do is try not to voluntarily bring up my disappointments outside of the community, and just keep playing and silently keep crossing my fingers that TN will impove DoA6 down the line, if not in the vanilla game then in the Ultimate version. I've also decided to post here a bit more, but compared to how I remember DoAW being around 2010-2014 it feels kinda ded :/ being in DoAW I felt I was on the more casual-accepting side of the community and thought of FSD as where the top pros were hanging out, but World is gone and while a few of its ppl came here, it seems most pro and casual players alike (but especially pros) post very rarely these days.

With regards to the DLC costumes it's an issue of the image being portrayed by focusing so much on non-competitive paid content when the competitive community of DOA6 is struggling to grow. DOA's DLC practices for both DOA5U/LR & DOA6 have hurt DOA's reputation quite a bit in the FGC to the point that a lot of people will not play DOA because of the image portrayed. PR is incredibly important and DOA6 fails in that regard severely.

As for the posting issue, it's a case of Discord superseding online forums, which I don't like. 8WayRun has the same issue.
 
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