*Not made by me.
Just want to share this here because it's useful information and I don't know how many of you browse /r/Nioh
Author: /u/kindath
I finally respec'd today, and fortunately was smart enough to take notes on stat soft and hardcaps. I was only able to test up to 75, so there may be caps higher than that, but based on the data I doubt it. They seem to want you to be able to keep leveling forever.
EDIT: Gold, holy crap! Note to self, don't go to sleep immediately after posting theorycrafting threads.
General:
(I'm including the total health bonus, so subtract 10 from these values if you're comparing to other stats)
Just want to share this here because it's useful information and I don't know how many of you browse /r/Nioh
Author: /u/kindath
I finally respec'd today, and fortunately was smart enough to take notes on stat soft and hardcaps. I was only able to test up to 75, so there may be caps higher than that, but based on the data I doubt it. They seem to want you to be able to keep leveling forever.
EDIT: Gold, holy crap! Note to self, don't go to sleep immediately after posting theorycrafting threads.
General:
- At level 5, you gain 2 ninjutsu skill points and 2 samurai skill points, regardless of where you spend your points.
- You gain another 2 samurai skill points for every additional 5 levels.
- You gain 10 HP per level, and additional HP if you level Body or Stamina. This HP decreases to 5 per level at level 100.
(I'm including the total health bonus, so subtract 10 from these values if you're comparing to other stats)
- 6: +40HP
- 7: +35HP
- 8: +35HP
- 9: +30HP
- 10: +30HP
- 11 onward: +25HP
- Once you reach level 100, grants +20HP per point, which is consistent with base HP per level +15.
- vs Poison and vs Paralysis gain +1 per 5 points starting at 6, capping out at +10 at 51 points.
- Also grants 1 samurai skill point per two points.
- 6-15: about +2.1 Ki per point (2 to 3 per level, +21 total by 15)
- 15-40: +1 ki per point
- 40+: +1 ki per two points (Tested up to 75)
- Also grants 1 samurai skill point per two points.
- 6: +1 max weight
- 7: +0.9 max weight
- 8: +0.9 max weight
- 9: +0.8 max weight
- 10: +0.8 max weight
- 11: +0.7 max weight
- 12: +0.7 max weight
- 13: +0.6 max weight
- 14: +0.6 max weight
- 15: +0.5 max weight
- 16: +0.6 max weight
- 17: +0.5 max weight
- ...from this point on it gets weird, it's rounded fractional amounts. Basically it very slowly tapers off, no softcaps.
- 74: +0.2 max weight
- 75: +0.1 max weight
- HP: Slight softcap at 10. 11 onward: +15HP.
- Once you reach level 100, grants +10HP per point, which is consistent with base HP per level +5.
- Also grants 1 samurai point per 2 points.
- +0.1 Equip Weight Max and +5 Ki Pulse until 10
- +0.05 Equip Weight Max and +3.5 Ki Pulse until 15
- Equip Weight Max slowly tapers off again. It might be a logarithmic function, it looks like this.
- Ki pulse also slowly tapers off. No softcap, but 40+ is +1 ki pulse per point. 50+ is 1 per 2 points.
- Also grants 1 samurai point per 1 point.
- Ki pulse is double the bonus per point of Strength, with identical scaling.
- +2 Ninjutsu Power until 10, then +1 Ninjutsu Power per point
- Also grants 1 samurai point per 1 point.
- Ninjutsu Power: Slight softcap at 10, then very slow and gradual diminishing returns. (Basically the moral of the story of how Nioh stats work). 9 power per point at 11, scaling down to 3 power per point at 75.
- Ninjutsu Capacity: Hardcap at 30 Dexterity (total of 30 capacity)
- Ninja Skill Points: 2 skill points per point, no cap.
- 20 Dexterity is required to complete the mission to unlock Ninjutsu Mystic Art, which is a sort of softcap.
- Almost identical to dexterity.
- Magic Power: Slight softcap at 10, then very slow and gradual diminishing returns. 9 power per point at 11, scaling down to 3 power per point at 75.
- Magic Capacity: Hardcap at 30 Magic (total of 30 capacity)
- Magic Skill Points: 2 skill points per point, no cap.
- 20 Magic is required to complete the mission to unlock Magic Mystic Art, which is a sort of softcap.
- Magic Power: Similar scaling to Magic, about 1/3rd of the strength.
- Guardian Bond: Slight softcap at 10, slow diminishing returns. 50 per point up to 10 going down to 10 per point at 70+.
- vs. Yokai Realm: 2.5 per point, no diminishing returns or cap.
- 25 Spirit will unlock every ability from every guardian spirit, which is a sort of hardcap.
- Most stats have a minor softcap at 10.
- Health (Body and Stamina) softcaps at 10, then stays linear forever.
- Ki (Heart) softcaps at 15 and again at 40.
- Equip weight max slowly tapers off with no softcap.
- Ki Pulse slowly tapers off. Arguably softcaps at 40 and 50.
- Anything that gives skill points stays linear forever with no cap.
- Magic and ninja power slowly tapers off with no softcap.
- Magic and ninja capacity both hardcap at 30.
- To my knowledge I have not yet seen an armor require a stat above 18, so that's another sort of softcap.
- Figuring out weapon scaling is going to take way more science.