Alright, commence Day 1 crap (will update as I find things). Got some basic combos. Damage shown is on Normal Hit and without added damage from Walls, Danger Zones, or Breakable Objects/Floors unless otherwise stated.
Alpha - Super Lights
> Hiten
>
= 89
All Other Classes
> Hiten
= 85
>
= 82
If you are feeling bold and the opponent isn't teching:
> Hiten
>
= 93
Next to a Wall:
>
= 59 + knock back
>
= 72
Ceiling hit open space:
All Under Super Heavies
> Hiten
> Hiten
>
= 124
Super Heavies:
> Hiten
> Hiten
= 112
--------------------------------------------------------------------------------------------------
Super Light - Heavy (Threshold 3 Super Heavy = 60)
> Hiten
>
= 73
Super Heavy:
> Hiten
= 46
---------------------------------------------------------------------------
Critical Burst Next to the Wall
All Classes
>
= 44
>
= 42
>
= 42
>
= 38 (not including wall damage)
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Basic Strike Juggles
All Classes
>
= 64
Light Through Heavy
>
>
= 89
>
= 74
Super Light and Light
>
Medium
> Hiten
>
= 92
Super Heavy
> Hiten
> 77
All Classes:
>
= 57
> Hiten
= 66
----------------------------------------------------------------------------------------
Critical Burst near a "Moving" Breakable Object (like a wall in Home)
>
> Dash In >
> Hiten
> Hiten
= 109
----------------------------------------------------------------------------------------
Power Launcher Damage calculated for in stun damage (so add 20 for raw PL)
:[[h+k]]:
Timed:
Super Light - Welter
> Hiten
> Hiten
= 85 + knockback
Medium
> Hiten
= 87
The nice thing is that if you mess up with the
timing and at least hit them with the third strike you can go into Hiten and attempt her Hiten
For example this is a No Timing Combo that purposefully puts the opponent too low to actually comboto get more than 80 Damage in Stun:
>
> Hiten
= 72
No Timing
All Weight Classes
:[[h+k]]: >
> :Hiten
= 89 + Knockback
------------------------------------------------------------------------------------------
After Ceiling Hit and next to Wall from either
:[[h+k]]:,
, or
All Classes
>
> Hiten
= 62
----------------------------------------------------------------------------------------
In Stun (or Counter hit, damage will be Normal Hit)
All Classes
>
= 42
> Hiten
>
= 61 (This one also applies to off breakables)
At threshold 3 and CB against classes lighter than Super Heavy you can add a Hiten
before the Hiten
and get 13 extra damage.
Right now this looks like optimal damage from CB in open space as well. This combo in itself is very effective off Ceiling Hits, Breakables, and Critical Bursts in open space.
For Super Heavies use Hiten
instead of Hiten
then use Hiten
= 62
Note:
Against Alpha with Hiten combos you can feel free to add Hiten
at the end instead of some Hiten strikes instead of air throw and you can go for the ground throw. If Alpha techs Nyotengu is left at +4, if not you just got 20 damage and Alpha is still in the wakeup game.
Try this next to a wall:
>
= 54
Yeah, she can air throw off a wall using her CB if it doesn't burst. Easier to do at a small range, too close and you won't get the air throw.