I figure this might be of use to someone.
SPOD (, , )
Unlike in VF5, it seems to me you cannot hold the last direction and press and expect the last hit to come out. I sometimes roll my stick from (after ) to and hold it there while I press for the final input in VF5. THIS WILL NOT WORK in DOA5. You MUST tap the final direction input as a separate input after .
DLC ( , , )
Once again there's an execution difference. Ever since VF5FS, this move has been simplified, and I started to become lazy and doing this move more like , , . Doing it this way will not work in DOA5. directional inputs must be done AFTER is pressed and cannot be buffered.
All of his "on hit" moves have different timings (such as , , ). They need to be executed slower, and the windows are now huge.
, , chain timing is completely different. You cannot buffer any of the sequential commands like you can in VF5FS. It's taking some time for me to get rid of the habit of buffering right after inputting , but doing this in DOA5 will not work.
Fortunately (or unfortunately) his Guardbreak of Doom is exactly the same, except slightly easier timing it seems like. I practiced this move so much so that I could do it in my sleep (no I couldn't >_< but closer everyday!).
SPOD (, , )
Unlike in VF5, it seems to me you cannot hold the last direction and press and expect the last hit to come out. I sometimes roll my stick from (after ) to and hold it there while I press for the final input in VF5. THIS WILL NOT WORK in DOA5. You MUST tap the final direction input as a separate input after .
DLC ( , , )
Once again there's an execution difference. Ever since VF5FS, this move has been simplified, and I started to become lazy and doing this move more like , , . Doing it this way will not work in DOA5. directional inputs must be done AFTER is pressed and cannot be buffered.
All of his "on hit" moves have different timings (such as , , ). They need to be executed slower, and the windows are now huge.
, , chain timing is completely different. You cannot buffer any of the sequential commands like you can in VF5FS. It's taking some time for me to get rid of the habit of buffering right after inputting , but doing this in DOA5 will not work.
Fortunately (or unfortunately) his Guardbreak of Doom is exactly the same, except slightly easier timing it seems like. I practiced this move so much so that I could do it in my sleep (no I couldn't >_< but closer everyday!).