AlexXsWx
Active Member
Edit 2023 Aug 31: This thread is now deprecated in favor of https://www.freestepdodge.com/threa...a6-filesystem-and-convert-kidsobjdb-xml.9321/
I figured out the format and encryption used in "patch" files like e.g. Dead or Alive 6/36/36.bin which store certain type of the resources, such as moveset bins, their accompanying "dev info", combo challenges, main menu config, localization strings, a lot of scripts, movies, one xlsx spread sheet ( o _ O ) and more. All files except xlsx and wmv seem to use some internal binary format, and my browser tool / parser can parse some of them.
I wrote some python scripts that allow to extract these files and allow to create your own patch files (the game detects and uses them automatically). This allows to bypass the resrtiction of same-size-or-less-than-original that affects my hitbox viewer mod / swapper; potentially allows to create brand new resources and maaaaybe even allows to mod non-pc versions of the game (if anyone knows how to edit the filesystem). See README inside the zip for more info.
v1.0.0 (2023jul15): https://www.mediafire.com/file/6yl689p28z5rfaq/doa6PatchTool-v1.0.0.zip/file (mirror)
Note: this is not a replacement for tools like redelbe or RDBtool, since it works on different set of files / resources.
I wrote some python scripts that allow to extract these files and allow to create your own patch files (the game detects and uses them automatically). This allows to bypass the resrtiction of same-size-or-less-than-original that affects my hitbox viewer mod / swapper; potentially allows to create brand new resources and maaaaybe even allows to mod non-pc versions of the game (if anyone knows how to edit the filesystem). See README inside the zip for more info.
v1.0.0 (2023jul15): https://www.mediafire.com/file/6yl689p28z5rfaq/doa6PatchTool-v1.0.0.zip/file (mirror)
Note: this is not a replacement for tools like redelbe or RDBtool, since it works on different set of files / resources.
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