If you know all what she wants is to stun > launch > FT, then why are you falling for the same setups?
Because unfortunately she can delay her strings, and what happens if she hits you with a delayed string? She puts you back into her FT loop, and what happens if she finishes her strings? More often than not she is safe.
She doesn't even have me in stun and if I make one mistake blocking I end up in her FT nonense and if I guess right well she's safe anyway so I get nothing as a result.
It's stupid, she's all low risk / high reward.
@
Nobus3r1 Do you know how crappy running attacks are in DOA? Running attacks do not track and are almost always unsafe on block. Hitomi is fortunate to have a safe running attack and a guard crushing mid kick, although it is slow as balls. You don't realise how well Rachel came off not only having a safe running attack but one that gives her +5.
It's that +5 and her OH that make her FT so dangerous. In Vanilla Helena had +4 but had no way of landing a guard crush with her frame advantage, and her only way of throwing you was if she knew you wouldn't try and beat out her +4, and if she guessed wrong she would lose most of her health bar as a result. Rachel has so much frame advantage that she can do anything that she wants.
From FT:
To avoid her OH the opponent has only two options, duck or throw. If she attacks you go right back into her FT either way.
To avoid her attack you must block, remember she can leave you at -5 very easily, you can SS but then you will eat a normal throw an OH or a tracking move.
You said I overstate the post stomp process, but this is the ugly truth of how to entire match plays based on her landing one hit. In Vanilla if Helena did anything other than her fastest pokes you could put her in stun and turn the entire match around, and remember Helena has no access to +5 guard crushes or an OH to make getting out of her FT loop even harder.
The reason I keep referencing Helena is because before 5U it was general consensus even amongst Helena players that her ability to keep looping FT from every single one of her options was BS. TN slapped her with a bunch of nerfs and changed the ground game to stop it happening with any character. Then turned around and stuck Rachel in the game with a super charged version of Helena's Vanilla ground game. That makes absolutely no sense at all.