Any tips on how to do his Saifu-Sho? 6 2 236P, its so hard >.>
Was that a typo? I think that you are talking about his 623P.
Try doing the move very quickly and pressing P a little sooner that you think you should. Also, hold down P after you press it and make sure that you are ending at 3 (check your inputs). There is actually alot of wiggle room in the input with the exception of pressing 3 and P at the same time. I was pressing 33P and getting it. You could try that as well. Best to get used to the formal input though I suppose.
Hope that helps!
I have a harder time doing his regular To-sho. Can't get that to come out on command for the life of me!
If you do 612p x3, 8k, then 4k is unholdable and safe if they tech, and force techs if they don't.
He can do a CB with less hits that'll give the opponent less chances to counter, but the point of that combo was to show off how much he could get with the right followup after the CB.Dat 5hit CB set-up though.
If you're in decent range of a wall, then yes, but that isn't always the case.
33k launches higher, and recovers faster than 214k; 214k a little more damage though.
If 4k hits someone trying to hold, 2t, then anything 13i is unholdable if they tech. 2p is the safest option; it still hits on the ground but it doesn't FT.
Does KK do more than 4PK? And does it link after the 214K CB? haven't tested that out yet..KK is enough damage as is...