Speaking of tourneys... Street Fighter V broke EVO records in less than 4 days for registrations. http://twinfinite.net/2016/02/street-fighter-v-breaks-evo-record-in-4-days/
Speaking of tourneys... Street Fighter V broke EVO records in less than 4 days for registrations. http://twinfinite.net/2016/02/street-fighter-v-breaks-evo-record-in-4-days/
They'll Ralf him in regular mode lmao and then he may get the real Alex in V-Trigger mode."The producer also briefly touched on how the game’s first post-launch character, Street Fighter III protagonist Alex, will play. Ayano stated that, since he’s younger, his moves will be different than folks are used to and that his V-skill will “embody” his grappling combat style. This is interesting news for fans of the character, as his previous incarnations focused more on using pokes and meter to push his opponents to the corner over pure grappling."
That sounds...really bad.
Suddenly I'm getting the feeling he's gonna get the same treatment as kof xiii Clark: abandoning his wide variety of grapples in favor of turning him into a zangeif style single command grab character.
Also on that last sentence? Bullshit. In both 3rd strike and TVC he was designed in a way he could be played purely with grapples, as I've repeatedly demonstrated. Its just that most players prefer to poke and pressure rather than actually grapple.
Speaking of tourneys... Street Fighter V broke EVO records in less than 4 days for registrations. http://twinfinite.net/2016/02/street-fighter-v-breaks-evo-record-in-4-days/
I don't see why not, Street Fighter IV's number grew each year that it was at Evo, and that was even before Capcom had the Pro Tour and all this other support they're giving the scene.I'm honestly not that impressed really. I would be more impressed if they keep these numbers a few years down the line.
Street Fighter V is a brand new game and everyone will want to aim to be number 1, especially since we know other people from other fighters is going to take part in the tourney scene of SFV atm too. So basically expect to see inflated numbers for atleast a couple of tournies.
I don't see why not, Street Fighter IV's number grew each year that it was at Evo, and that was even before Capcom had the Pro Tour and all this other support they're giving the scene.
Bruh...
You don't need to be connected for things like unlocking colors in survival. Being connected is only for Fight Money, and it's only fair unless you're okay with people being able to cheat and hack their Fight Money.If the game didn't require you to be connected for everything then maybe servers wouldn't be overloaded like this. Is that not obvious to Capcom?
Street Fighter V also bombed in Japan.
Sales in the first weak after release for PS4 and PC:
46,836
Sales of Street Fighter IV in the first weak after release for PS4 and 360:
121,396
http://www.famitsu.com/biz/ranking/
For comparison other first weak fighting game sales:
Super Smash Bros. (Wii U) – 244,747
Persona 4 Arena Ultimax (PS3) – 85,407
Street Fighter IV (PS3) – 84,937
Super Street Fighter IV (PS3) – 80,103
Ultra Street Fighter IV (PS3) – 45,660
Street Fighter V also bombed in Japan.
Sales in the first weak after release for PS4 and PC:
46,836
Sales of Street Fighter IV in the first weak after release for PS4 and 360:
121,396
http://www.famitsu.com/biz/ranking/
For comparison other first weak fighting game sales:
Super Smash Bros. (Wii U) – 244,747
Persona 4 Arena Ultimax (PS3) – 85,407
Street Fighter IV (PS3) – 84,937
Super Street Fighter IV (PS3) – 80,103
Ultra Street Fighter IV (PS3) – 45,660