***************************
* 1. Create a UPS file! *
***************************
Before anything else, you should create a UPS file. The UPS (User Profile
System) essentially collects statistics on character usage, wins/losses
and the results from the different modes. It's still a bit early to tell,
but I'm guessing that having high scores on your UPS will probably come in
handy, so create one right away.
In case you're having problems with all the Japanese in the UPS menu, here's
a simple way to create a file:
1. Select UPS from the main screen.
2. Choose a memory card.
3. Choose "New File".
4. On the next screen, you'll see "Ring Name Entry" at the top along with
several boxes. The screen is arranged like this:
Screen 1:
Ring Name Entry
-----------------------------
| |
-----------------------------
English/Japanese Japanese characters
Backspace
Space
<-- -->
Finish
Quit without saving
A: Select B: Cancel Y: Toggle language
After entering a name for your UPS file, choose Finish. The next screen will
have your file name and 2 options:
Screen 2:
-----------------------------
| (file name) |
-----------------------------
Accept/Cancel
Choose Accept.
Screen 3:
The final screen will be entirely in Japanese. Press START to accept and
B to quit.
After pressing START, you'll have a new UPS file. If you want to check the
stats on your UPS file, choose "View" in the UPS menu.
Note: I've noticed that you can't copy of UPS file from to VMS to another.
*****************************************
* 2. Obtaining the hidden characters *
*****************************************
Currently, there are 2 hidden characters that can be released: Bayman and Tengu.
To release Bayman, finish Story Mode with all 12 of the original characters
(any difficulty level).
Tengu's release is time-based. Most people have reported getting Tengu after
6 hours of play, but there have been a few reports of getting him after 4 hours.
Neither Bayman or Tengu are selectable in Story Mode.
********************
* 3. CG Gallery *
********************
At first, it was rumored that the CG Gallery is released after an hour of
play, but it was soon found that this criteria wasn't enough. Next it was
suggested that in addition to 1 hour's play, all the C3 costumes had to be
released. This too was found to be inaccurate. Finally, a Japanese magazine
reported that CG Gallery is released after 200 points are collected. Here's
a breakdown of how to gain points:
Team Battle: 40 points
Tag Battle: 30 points
Survival: 30 points
Time Attack: 30 points
VS Mode: 20 points
Story Mode: 10 points
All other modes: 0 points
Just keep completing any of the above modes until you've collected enough
points and the CG Gallery will become visible (it appears next to Options
in the main selection screen).
*****************************
* 4. Unlocking the costumes *
*****************************
Each character starts with 2 costumes (C1 & C2). With the exception of Bayman
and Tengu, finishing Story Mode with a character (any difficulty setting)
gives you C3 (Tengu only has 2 costumes and Bayman's C3 is rewarded if you
finish Time Attack Mode with him). For some characters, finishing Story Mode
again and again will reward more costumes, but eventually, you'll reach a
deadlock. So the easiest way to unlock all the costumes is:
1. Go to Versus Mode, choose P1 VS P2, and choose the same character for
each player.
2. Make sure P1 is the one with UPS active.
3. Let P1 beat P2.
4. For every 5 wins, the character will be given a new costume.
For some characters, the last costume takes 10 or more wins. The number of
Match Counts doesn't matter, so choose 1 Match Count in Options to speed up
this process.
For Kasumi's C7, you need to play as her 40 times or more (to check, go to
Options -> Records).
As of today, the final costume count for each player is:
Kasumi: 7
Ayane: 7
Lei-Fang: 6
Tina: 6
Helena: 6
Gen-Fu: 6
Jann-Lee: 5
Ein: 5
Zack: 5
Hayabusa: 5
Leon: 4
Bass: 4
Bayman: 3
Tengu: 2
* 1. Create a UPS file! *
***************************
Before anything else, you should create a UPS file. The UPS (User Profile
System) essentially collects statistics on character usage, wins/losses
and the results from the different modes. It's still a bit early to tell,
but I'm guessing that having high scores on your UPS will probably come in
handy, so create one right away.
In case you're having problems with all the Japanese in the UPS menu, here's
a simple way to create a file:
1. Select UPS from the main screen.
2. Choose a memory card.
3. Choose "New File".
4. On the next screen, you'll see "Ring Name Entry" at the top along with
several boxes. The screen is arranged like this:
Screen 1:
Ring Name Entry
-----------------------------
| |
-----------------------------
English/Japanese Japanese characters
Backspace
Space
<-- -->
Finish
Quit without saving
A: Select B: Cancel Y: Toggle language
After entering a name for your UPS file, choose Finish. The next screen will
have your file name and 2 options:
Screen 2:
-----------------------------
| (file name) |
-----------------------------
Accept/Cancel
Choose Accept.
Screen 3:
The final screen will be entirely in Japanese. Press START to accept and
B to quit.
After pressing START, you'll have a new UPS file. If you want to check the
stats on your UPS file, choose "View" in the UPS menu.
Note: I've noticed that you can't copy of UPS file from to VMS to another.
*****************************************
* 2. Obtaining the hidden characters *
*****************************************
Currently, there are 2 hidden characters that can be released: Bayman and Tengu.
To release Bayman, finish Story Mode with all 12 of the original characters
(any difficulty level).
Tengu's release is time-based. Most people have reported getting Tengu after
6 hours of play, but there have been a few reports of getting him after 4 hours.
Neither Bayman or Tengu are selectable in Story Mode.
********************
* 3. CG Gallery *
********************
At first, it was rumored that the CG Gallery is released after an hour of
play, but it was soon found that this criteria wasn't enough. Next it was
suggested that in addition to 1 hour's play, all the C3 costumes had to be
released. This too was found to be inaccurate. Finally, a Japanese magazine
reported that CG Gallery is released after 200 points are collected. Here's
a breakdown of how to gain points:
Team Battle: 40 points
Tag Battle: 30 points
Survival: 30 points
Time Attack: 30 points
VS Mode: 20 points
Story Mode: 10 points
All other modes: 0 points
Just keep completing any of the above modes until you've collected enough
points and the CG Gallery will become visible (it appears next to Options
in the main selection screen).
*****************************
* 4. Unlocking the costumes *
*****************************
Each character starts with 2 costumes (C1 & C2). With the exception of Bayman
and Tengu, finishing Story Mode with a character (any difficulty setting)
gives you C3 (Tengu only has 2 costumes and Bayman's C3 is rewarded if you
finish Time Attack Mode with him). For some characters, finishing Story Mode
again and again will reward more costumes, but eventually, you'll reach a
deadlock. So the easiest way to unlock all the costumes is:
1. Go to Versus Mode, choose P1 VS P2, and choose the same character for
each player.
2. Make sure P1 is the one with UPS active.
3. Let P1 beat P2.
4. For every 5 wins, the character will be given a new costume.
For some characters, the last costume takes 10 or more wins. The number of
Match Counts doesn't matter, so choose 1 Match Count in Options to speed up
this process.
For Kasumi's C7, you need to play as her 40 times or more (to check, go to
Options -> Records).
As of today, the final costume count for each player is:
Kasumi: 7
Ayane: 7
Lei-Fang: 6
Tina: 6
Helena: 6
Gen-Fu: 6
Jann-Lee: 5
Ein: 5
Zack: 5
Hayabusa: 5
Leon: 4
Bass: 4
Bayman: 3
Tengu: 2