Stuns should be changed, you're absolutely right.
But the game would still be better if you removed counters in stun, even with the current stun system.
Why?
Because 50% on hit is... 50% on hit.
Countering out of stuns is a bad habit, that i will agree with. But on the other side of it, if you know what your opponent is planning on throwing next, it could save your ass as well. Yes, it is a noob tatic in doa and yes, it can get you out of stun and it may even bring about your victory depending on what you next move is.
So i say no, dont remove countering out of stuns. Countering out of stuns is the only thing that can keep your opponent from having a field day with you and taking out half your health with one big combo like in tekken and maybe street fighter.
I understand where your going with this.
If parries become the only way out of stuns, then it wont do much good anyways. Im not defending the noobs and whiners who want easy wins. Trust me, i hate taking the easy way out. If you use a parry to get out of stun, 2 things would happen. 1, it would be easier for folks to get out of stuns. Thats the positive of your theory. 2, it would make it harder for said opponent to keep a combo going. I think you have to look at it from both ends to have a clearer understanding of it.
Same thing with countering out of stuns. Gotta look at it from both the attacker and defender end of it.
-I concur. A parry with a max of 25pts of Damage with minor frame advantage (+2 - +5) would be a great solution. If they wanted, the better the timing, the more frame advantage you will receive.Removing holds from stun isn't extreme.
The ability to use holds in stun IS extreme.
Natural combos are a step in the right direction, but seriously... if they are going to have holds out of stun they need to reverse the out of stun properties of holds and parries and make parries the only way to get out.
Parries then get limited to only one hit level, and everybody is happy except the whiny people who want easy wins.
I am.
Notice I didn't say anything about throw punishment in relation to parries. The attacker can still throw someone out of a parry for high counter throw damage.
It would be no different then how holds currently are in doa:d/DOA3, except they would do 20 damage instead of 100.
Do I see a problem with this?
Fuck no. You got hit, and you should pay for that.