Hey Guys,
I just started messing with Jacky and hes a blast to play.
But I have a few questions which I would really appreciate if you could answer for me
1) Best launchers
- MID K: 6K , 4H+K ... (4KKK unreliable)
- MID P: (CH)(3)P , (CH)P+KP (Both don't wall slam)
- HIGH K: (6)K.H
Any more?
2) Range moves .. for spacing?
- 4P2K (I love this)
- 3K
- 66K
What else do you recommend ?
3) 2-in-1s ? (opponent cant hold in between)
-3PP gives +20 on fastest !
4) Safe/+ve frame moves on block?
5) Max damage strings after CB
(3)P > K.H > 4H+K > K.H > 4H+K > 3P+KPP ?? is there better ?
6) Good follow ups after 4P+K Faint stun.
I found 4P+K > 6PPK puts the opponent into threshold and in a lift stun state .. meaning they cant shake out of the CB.
any other cool tricks that can be used with the faint stun ?
7) Fastest pokes
P (HIGH) i10
2P (LOW) i12
6P (MID) i12
K (HIGH) i15
2H+K (MID) i12
Any more note worthy ? (particularly for kicks?)
8) 2P+K 2/8P+K > (SSS)P is guaranteed ... however when messing around with the move I noticed something
- 2P+K on its own .. gives +16 ... (on fastest SE)
- 2P+K 2/8P+K gives +21 !! but for some reason u cant follow up with anything .. which is whack
from the raw 2P+K you can do again 6PPK into the lift stun for the same scenario from faint...
but I'm looking for other alternatives , setups .. etc.. any suggestions ?
somethings I've been messing with in this regard..
2P+K > 6PPK ... goes to threshold .. inescapable all the way to CB
2P+K 2/8 P+K > (SSS) P > 3P ... goes to threshold inescapable all the way to CB
9) any inescapable stuns (cannot SE)?
- 3PP(P+K)
- (BT)P+K
anymore ?
10) whats good to do after his turn around stun 44K (open stance)?
- 44K > (BT)P+K is guaranteed .. anything better ?
So yeah ... I hope we can generate a healthy discussion from this ..
please try to stay specific to the questions adressed ..
many thanks
I just started messing with Jacky and hes a blast to play.
But I have a few questions which I would really appreciate if you could answer for me
1) Best launchers
- MID K: 6K , 4H+K ... (4KKK unreliable)
- MID P: (CH)(3)P , (CH)P+KP (Both don't wall slam)
- HIGH K: (6)K.H
Any more?
2) Range moves .. for spacing?
- 4P2K (I love this)
- 3K
- 66K
What else do you recommend ?
3) 2-in-1s ? (opponent cant hold in between)
-3PP gives +20 on fastest !
4) Safe/+ve frame moves on block?
5) Max damage strings after CB
(3)P > K.H > 4H+K > K.H > 4H+K > 3P+KPP ?? is there better ?
6) Good follow ups after 4P+K Faint stun.
I found 4P+K > 6PPK puts the opponent into threshold and in a lift stun state .. meaning they cant shake out of the CB.
any other cool tricks that can be used with the faint stun ?
7) Fastest pokes
P (HIGH) i10
2P (LOW) i12
6P (MID) i12
K (HIGH) i15
2H+K (MID) i12
Any more note worthy ? (particularly for kicks?)
8) 2P+K 2/8P+K > (SSS)P is guaranteed ... however when messing around with the move I noticed something
- 2P+K on its own .. gives +16 ... (on fastest SE)
- 2P+K 2/8P+K gives +21 !! but for some reason u cant follow up with anything .. which is whack
from the raw 2P+K you can do again 6PPK into the lift stun for the same scenario from faint...
but I'm looking for other alternatives , setups .. etc.. any suggestions ?
somethings I've been messing with in this regard..
2P+K > 6PPK ... goes to threshold .. inescapable all the way to CB
2P+K 2/8 P+K > (SSS) P > 3P ... goes to threshold inescapable all the way to CB
9) any inescapable stuns (cannot SE)?
- 3PP(P+K)
- (BT)P+K
anymore ?
10) whats good to do after his turn around stun 44K (open stance)?
- 44K > (BT)P+K is guaranteed .. anything better ?
So yeah ... I hope we can generate a healthy discussion from this ..
please try to stay specific to the questions adressed ..
many thanks
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