We are Fighters

System Standing VS Grounded input delay

Discussion in 'Dead or Alive 5 Last Round System Discussion' started by WAZAAAAA, Sep 23, 2017.

By WAZAAAAA on Sep 23, 2017 at 2:30 PM
  1. WAZAAAAA

    WAZAAAAA Well-Known Member

    Location:
    123 Fake Street
    The game intentionally delays the start of your attacks by 1 frame in order to properly add leniency to multi-button moves (such as 2H+P+K aka the Side Step command). But this is not always true. This delay gets "bypassed" in 2 common scenarios:
    - the actual attack blocking function (H) activates 1 frame earlier than the blocking animation does, which is why inputting a frame perfect Hold at an incoming attack will Block it instead of Holding it;
    - wake up actions executed while lying on the floor start 1 frame earlier compared to standing. Here's a little demonstration with P+K that shows the difference between the two:
    [​IMG]

    For reference, the Street Fighter series handles it differently: no delay is added, but 1 frame of leniency still exists. Nearly every move can be cancelled on the 2nd frame if you immediately override them with another move that requires 2 or more buttons. This can be exploited to perform moves that move you forward more (e.g. kara throw, kara shoryuken).
    [​IMG]

    Tekken has no such mechanic, and it shows. Executing moves that need multiple buttons such as a simple LP+RP without the help of macros or buffer tricks must be done at the same exact frame, there is no leniency.



    TL;DR
    Standing moves happen 1 frame later for accessibility reasons. Not true for grounded moves since they happen 1 frame earlier than that. Blocking also happens 1 frame earlier.
     
    #1
    Last edited: Sep 24, 2017

Share This Page