Rikuto
P-P-P-P-P-P-POWER!
[D-YS] Continuing the hold talk from yesterday... In DOA, there are a lot of moves that target mid (as opposed to high or low)
[D-YS] But if those mids are easily held, then, in effect, reduce your choices for offense while your opponent is in a critical state.
[D-YS] Another way of putting is: even if you read your opponent correctly and strike, you can't keep your strike attacks going.
[D-YS] Of course you still have throws so there's still some gameplay thought going on, but it's harder to keep the fun balanced.
[D-YS] So I wracked my brains about different hold systems.
[D-YS] I've seen some of your tweets talking about ideas we tried out earlier. We tried some pretty strange ideas too.
[D-YS] We tried a bunch of things, but the one idea left standing was having a mid expert hold. This is what we used in the demo.
[D-YS] I was worried about a few things though. Maybe 3-point holds would become the safe bet.
[D-YS] Or people would choose 3-point holds just because that's the strategy their opponent used.
[D-YS] That's why I waited until the end to try it out.
[D-YS] To be continued... (A lot of you are asking for more character info. It's in the works! Hang on just a little longer!)
It's nice that he is paying attention at least.