Calm your tits I'm joking, well not about that they really did seem to rip off DOA but I really don't care
"Supers in Tekken, obviously from DOA"
Sounds more like KOF94, 95 and 96... (and many other older KOF/SNK related fighting games) to me. Several other fighting games such as the SFIV and CVS2 (groove system) series also took this approach all of which predates both DOA and Tekken.Supers as a half life comeback mechanic per round, sure sounds like DOA5 to me
As a DOA player, I never thought I would have to say this. But some of you people in this community need to chill the fuck out.
This weekend, we're going to see much more...
50% graphical quality, actually@Project Bokuho, where and when will there be a live stream today?
Even though the videos are mostly of really bad quality, one can already make out, how beautiful Tekken 7 looks. It's supposed to run at 60% of it's actual graphical capacity, but I wouldn't believe developers too much in that regard... Anyways, character models look great, are smoothly animated , great lighting in the stages and the backgrounds look very detailed and three dimensional. Just these completely overdone sparks everywhere... I'm worried, I will hate those in in DOA5 Last Round too. XD
Fighting games copying each other all the time and recently they have been going extreme about this. If you can't see this, the problem is you. Don't behave like "I know a lot let me explain you don't know anything did you even play those two games? Don't make comparisons" This is annoying
it takes more work to perform a single part of King's throws than most of theirs and for what? 10% health? i want a good grappler in Tekken not these 100 button parlor tricks
Bound is in the game, but it's limited. It has a different animation as well.I'm actually glad that Bounds have been taken out for Tekken 7. I do like some of the more dramatic effects, like how characters bounce high off the ground during a stage transition and how the camera slows down when the finishing blow is struck. Since this build is not yet fully complete, I hope the Japanese and Korean players give a lot of useful feedback on what needs to be fixed. I can't wait to see what this game looks like when it's at 100% and on current gen console hardware.
You quoted me just as I edited my post to say that Bound was limited this time, like in Tekken Revolution.Bound is in the game, but it's limited.
The animation is different as well.You quoted me just as I edited my post to say that Bound was limited this time, like in Tekken Revolution.
Yeah, I noticed that as well. I really want to get my hands on a demo now that I've seen some of the game in action.The animation is different as well.