They weren't being thrown at me. They were just being thrown about mindlessly.Strawmen are dangerous. You don't know whats hidden inside those things. I certainly wouldn't want one thrown at me.
The bump texture really makes the collar stick out. Heheh.One interesting thing is the image maps do not have match the original size. I have been testing 4096x4096 resolution textures without any crashes or serious issues. Of course there's no magic way of turning 512x512 textures into 4k, ones you have to remake the entire thing from scratch and asset production for such high resolution is difficult.
CONGRATULATIONS!!!Super simple edit for Ein- going to do some work on the pants and the wraps as well. Probably refine the shirt texture as well.So excited we can do all this already! Now if only we can port stages in from other DOA's...
It's a bit tricky as his shirt was mesh so determining where it begins/ends is something I am working on for now..
My one problem is the actual sweat that drips from the opponent's head. I'm trying to get the color to thick red blood. Haven't had any luck. Any help would be really appreciative if someone can thicken the color red (and even update it), as I'm not too experienced yet. Here are the files of the sweat drip and I included image of the problem:
Got the normal map on, but I think the low poly model still has some reference to the name plate.
Great, the guys at Gamefaqs had to go and ruin a good thing. I lliked the Selena Gomez gifs...
Wow, looks like she's wearing a real shirt. I'd love to see an entire stage this high quality.One interesting thing is the image maps do not have match the original size. I have been testing 4096x4096 resolution textures without any crashes or serious issues. Of course there's no magic way of turning 512x512 textures into 4k, ones you have to remake the entire thing from scratch and asset production for such high resolution is difficult.
Imagine if you could change all the water on all stages to actually be blood. Holy shit. Maybe people will respect the game lol.'*falls in water* *gets up covered in blood*' watch out for sharks on Zack Island
Wow, looks like she's wearing a real shirt. I'd love to see an entire stage this high quality.
Go the whole nine yards.Imagine if you could change all the water on all stages to actually be blood. Holy shit. Maybe people will respect the game lol.
One interesting thing is the image maps do not have match the original size. I have been testing 4096x4096 resolution textures without any crashes or serious issues. Of course there's no magic way of turning 512x512 textures into 4k, ones you have to remake the entire thing from scratch and asset production for such high resolution is difficult.
Please what effect and filter are you using? It looks amazing.
Sorry not possible, I just threw an uncompressed screenshot into my usual colour grading process I use for my DSLR. I might have a look at the colour grading people are using later. I don't know if I can get them working as well as I think the program I used shifts hue and saturation based on each RGB channel and intensity of each pixel.Please what effect and filter are you using? It looks amazing.
I like the idea of the blood, but I'm not sure I like the amount of it.
I said it first lol. I think sweat just happens over time.We're throwing people off of buildings in this game. I don't think any amount of blood is unreasonable.
That said, it's still technically water. What are the triggers for generating sweat, anyhow? It's not anything I ever really paid much attention to. And I get the feeling if you knocked someone into water they'd end up covered in blood immediately, which would seem weird.
Unless of course, the water was actually pools of blood in some kind of messed up alternate nightmare texture set.
Hmmm....