The default juggle

For sarah, I basically only use a single juggle with her, my fingers are trained to do it
:3: :P::K::3: :P::K::6::K::K:

Is there any other juggle, I should try to use, and in what situations is that one better?
 

Jiraiya-Sama2390

Active Member
==== Normal Hit Combos ====
:6::P::4::K:, :6::K::K:
:6::P::4::K::~: :P+K:, :4::1::2::3::6::H+P:
STEP :K::K::K:

==== One Guess Combos ====
CH :6::P:, :3::P+K:, :3::P::K:, :3::P::K:, :7::K:
CH :6::P:, :K::P:, :4::H+K:, :6::P: :4::H+K:, :6::6::H+K:
CH :6::P:, :1::K:, :4::H+K:, :6::P: :4::H+K:, :6::6::H+K:
CH :6::P:, :6::H+K:, :3::P+K:, :6::P:, :4::H+K:, :6::P:, :4::H+K:, :6::6::H+K:
CH :6::K:, :6::K::P:, :6:,:P::P:,:6:,:P::P::K:
CH :6::K:, :6::K::P:, :3::P::K:, :P:, :4::H+K:, :6::6::H+K:

==== Anti Low Hold ====
:6::K::P:, :6::K::P:, :3::P::K:, :P:, :4::H+K:, :6::6::H+K:

==== Flamingo Stance Combos ====
:6::P+K:, :3::P::K:, :h:, :2::K::H+P:
:6::P+K:; :3::P::K:,:h:, :H+K::K:, :6::P:, :4::H+K:, :6::P:, :4::H+K:, :6::6::H+K:
:6::P+K:, :3::P::K:, :4::K:, :3::H+K::H+P:
:6::P+K::3::P::K:,:h:, :4::K:, :6::H+K:, :3::P:, :4::H+K:, :6::P:, :4::H+K:, :6::6::H+K:
:8::8::K:, :6::P::4::K:, :H+K::K:, :6::P:, :4::H+K:, :6::P:, :4::H+K:, :6::6::H+K:
:8::8::K:, :6::P::4::K::~::P+K:, :h:, :3::P+K:, :6::P:, :4::H+K:, :6::P:, :4::H+K:, :6::6::H+K:
:8::8::K:, :6::P::4::K:, :h:, :6::H+K:, :3::P+K:, :6::P:, :4::H+K: :6::P:, :4::H+K:, :6::6::H+K:
:8::8::K:, :6::P::4::K:, :2::P+K::h:, :2::K::~::H+P:
:8::8::P:, :4::4::P::h:, :6::H+K:, :3::P+K:, :6::P:, :4::H+K:, :6::P:, :4::H+K:, :6::6::H+K:
:P+K:, :2::P+K::h:, :2::K::H+P:, :3::K:

==== Unblockable Setups ====
:2::P+K::K:, :3::P::K:, :3::P:, :3::K::K::h:, :3::F+K::~::H+P:
:2::P+K::K:, :3::P::K:, :3::P:, :6::P::P::6:, :2::K::K::H+P:

==== Force Tech ====
:2::P+K::K:, :3::P::K:, :P:, :4::H+K:, :6::H+K:

==== Inescapable Critical Burst Setup ====
:6::K::P:,:6::K::P:,CB (:236::P+K:)
:6::K::P:,:6::P+K::3::P:,CB (:236::P+K:)
:6::K::P:,:6::P::4::K::h:, CB (:236::P+K:)
:6::K::P:,:1::H+K::K::h:,CB (:236::P+K:)

==== Critical Burst or Hi-Counter Height Setup ====

:6::P:, :6::K::K:, CB
:6::P:,:6::K::K:,:6::K::P:,:3::P::K:,:P:,:4::H+K:,:6::6::H+K:
:6::P:,:6::K::K:,:2::P+K::K:,:3::P::K:,:3::P:,:P:,:4::H+K:,:6::6::H+K:

:6::K::P:,:6::P+K::3::P:,CB
6KP > 6P+K3P > 6KP > 3PK P 4H+K 66H+K (M)
6KP > 6P+K3P > 2P+KK > 3PK 3P P 4H+K 66H+K (M)

==== Critical Burst Combos ====

6P+K3P > 6P > CB > 4H+K > 1F+KK 7K (M)
6P > H+KK.H > CB > 66H+K > 1H+KK P 3KK (M)
6PP > P4K > CB > 3P+K > 6_P 4H+K 6_P 4H+K 66H+K (M)
6P4K > 1KK.H > CB > 8H+K > 3PK 3PK 6KK (M)
3PP > 1H+KK.H > CB > KP > 4H+K 6_P 4H+K 66H+K (M)
3PK > 3K > CB > 6KP > 3P 6P+K3PK (M)
2P > 6KK > CB > 9K > 3KP 3KP 7K (M)
6KP6.K > CB > 1K > 3P 4H+K 6_P 4H+K 66H+K (M)
4PK > 6P4K.P+K > CB > 8K > 3PK P 4PK4K 7K (M)
66P+KK > 3KK > CB > 8K > 3PK 3P P 4H+K 66H+K (M)

==== Stun Threshold Reset Loop ====

:6::P+K::P::K:,:3::P+K: or :6::K:,:6::P+K::P::K: ….

==== Wall Combos ====

6PK > P 1H+KK 6KK (M)
6PK > 6KP 3KK (M)
6PK > 1H+KK P 3KK (M)

6P > 1K > 6KP 3P 3KK (M)
6P > 6PK > 1K > 6KP 3P P 3KK (M)
6P > 6KP > 2P+KK > 6KP 6KP 3KK (M)
:6::P:,:6::K::P:,:2::P+K::K:,:3::P: :6::K::P::6::P::P::K:
:6::P:,:4::4::P:,:7::K:,:6::K::P:,:6::K::P:,:3::K::K:
 
Oh don't worry I have. That video is like the Sarah bible!
In this thread I'm looking more to having discussions on which combos to use when.

I've found myself using the SSk 6P, starter more often lately. It works well on linear characters or players who tend to use the same follow up after a guard break.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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