Splendidsafe
New Member
"4P and 8P on the other hand are moves that they both share with the exact same followups, the question is why is one character getting more options out of the exact same move? Hitomi is a mixup character obviously so that's understandable, which is why Ein only gets the most basic of the move's new mixups."
"A cancel string doesn't suit Ein, he's never been that type of character."
"I'll agree that a lot of characters have more tracking than they need, but we'll stop pushing for Ein's reasonable tracking additions when everyone else in the game gets their easymode in string tracking taken away and has to do what he does in every single match."
"You're actually being a bit hypocritical here. Before you said that the changes turn Ein back into DOA4 Ein (which they don't btw, there were no guarantees or real frame advantage on block in 4) and that the nerfs in 5U stressed that he was supposed to be a bare bones fundamentals character, but then you speak of adding things like parries and string cancel mixups which are completely left field out of his character when 90% of the changes in EOTKM more or less fit with the current aspect of his character and strengthen his foundation more than anything."
- Precisely, so why ask the question? Hitomi should always be better than Ein.
- What Ein player does not use 46P or P+K? With 6+K and 4K returning to their original status, Ein would have a really strong keep out game. Anything else (outside of maybe making qcf+p safe) is still too much.
- ...Outside of reaction-grabing into an OH or 33 grab, then K. backdashing to start zoning again. You could try that. If your opponent won't respect your space, you condition them with grabs.
"A cancel string doesn't suit Ein, he's never been that type of character."
- He's never really been much of a character after Hitomi's introduction. Ein's always been cast in the shadow of Hitomi as a "worse Hitomi". Giving him something extra ordinary would help cast him as "Ein" not "Hitomi wannabe".
- I agree with you on how terrible his 1h+k is, which is why I vouched for the Hayate string you mentioned. I'm confused as to what 20 frame mid kick launch you mentioned. It's probably 33K but throwing that out as a means of stopping SS is ill-advised. Please clarify.
- Also, all of this could be avoided with a tracking P string cancel. It'd make your opponent respect your cqc more and not try to crush your SS options. Therefore you could use your tracking moves to their fullest potential.
"I'll agree that a lot of characters have more tracking than they need, but we'll stop pushing for Ein's reasonable tracking additions when everyone else in the game gets their easymode in string tracking taken away and has to do what he does in every single match."
- Ein isn't like everyone else. TN will not change the entire cast of LR just to please Ein fans. I hope you don't mean this. It's irrational.
- Wall baiting into a 3P, 9K or HC 33 H+P??? I do it all the time against the wall. Often times people expect a low string or p string. Regardless of skill level. I won't use it against fast characters as he'll just get out mashed as usual.
- Correct me if i'm wrong, yet the majority of Ein's GBs are mids yes? What would stop me from just holding you every time you attempt a GB? Maybe they patched him over night while I was sleeping and gave him more k guard breaks beside 46 K, 3H+K and 6 H+k,k,4 k (though I forget if the 6 H+k,k,f k guard breaks; rarely throw it out).
- I will vouch for his k string enders gaining GB properties instead of tracking. That'd be much better pressure (and mind game) wise.
"You're actually being a bit hypocritical here. Before you said that the changes turn Ein back into DOA4 Ein (which they don't btw, there were no guarantees or real frame advantage on block in 4) and that the nerfs in 5U stressed that he was supposed to be a bare bones fundamentals character, but then you speak of adding things like parries and string cancel mixups which are completely left field out of his character when 90% of the changes in EOTKM more or less fit with the current aspect of his character and strengthen his foundation more than anything."
- As i've said before, Ein is a worse version of Hitomi. He has worse strings, worse grabs, no parry, worse mix ups etc. etc. Therefore giving him something outside of strengthing his bare-bones moveset should not be neglected. Before Hitomi recieved her parry I would have never considerd giving Hitomi such an addition. Now she has a parry which could turn the match in your favor if used right. Ein should have something unique which could turn the tide of a battle; not dozens of buffs for a lackluster, incomplete moveset. You can put lipstick on a pig, but it'll still be a pig.
- The "Karate Master" will always be secondary to Hitomi, as it should be. Otherwise there would be no reason to have him in the game. Take that as you will.
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