Thelo's Quick Guide To Reaction-Based Defense

Gill Hustle

Well-Known Member
An interesting article that can help fighting game players improve their ability to react to situations over guessing. Street Fighter is used as the example, but I'm sure our community find the article useful in "other games" ;).

A quick excerpt:

Reaction is better than prediction.

When you act on reaction, you actually know the state of the game, so your move becomes very safe. However, when you act on prediction, you need to guess correctly - and a wrong guess can be punished.

The easiest example to understand is Honda vs Guile, at the start of the round. Both players are charged down-back, ready to do either of their two charge moves, and Guile will likely throw a Sonic boom at some point.

http://forums.shoryuken.com/discussion/77233
 

d3v

Well-Known Member
Then you have players like Daigo and Infiltration who totally throw all this out the window with how good they can read people.
 

Tones

Well-Known Member
Premium Donor
Deep read but he's missing a point.

It's about being pro-active not reactive. That reaction he's describing is more proactive since before it happened it's taking things into accounts and actions are being made. Reaction is different. Pro-active in a reaction sense can be "reading the opponent" or by training "reaction drills". In both cases the situation is presented and steps have been purposefully made, some time before the situation come too.

Reaction does play a massive part of the game but it isn't the game.

Prediction is different as well, but it's focus is amped if you're not proactive. Instead of playing your game you play their game. What you are good at Vs what they are good at.

The only ways for you to definitively win is to be better than what they are good at (fat chance in most cases) or not to play there game.
Strange Game Professor Falcon. The only winning move is not to play. How about a nice game of chess?
~Joshua, War Games


In the Chun Li situation walking forward is the pro-active part, the preparation for the reaction.

Online screws with the reaction factor, which limits the ability for one to be proactive.

That "knee jerk prediction Butt Slam" comes from the installed value that it will work which is based from experience which was short fused by nerves. Mind you sometimes, it will work because 1- the opponent had a shortfused reaction (a downfall of pro activeness when nerves or the set value/confidence has yet to be fully installed... meaning experience of the required and wanted tools) 2- Inexperience/didn't know wtf to do in time.

Yes in order for pro activity to work it has be simple.

Focus spikes part is just a by-product of pro-activeness with a pinch of prediction. It's how you set stuff up, it's the threat of a possibility, it's the time delay of something. It's style, it's flavour, it adds complexity to your dish/game/tools.

"Compensating for reaction time" is part of pro-activeness.

"When to use reaction" Again is just a description of the possible scenarios. It's what dictates the pro-activeness

"How to beat reaction" That just describing that in particular situations again but in a different light. Some tools are better options based on the situation the when it includes what's the opponent's tool is about. The second point is pretty much luck or a correct IN THE MOMENT read counter/reaction. Third point is again mixing in prediction with pro-activeness to counter the opponent's tool; a correct read based a favoured gamble.

20 Frame things doesn't really apply to DOA because there is too much moves which are close to 20 frames. To confusing.

This is a general description of it applied to Thelo's post. For more about pro-active in a defensive matter, check http://www.freestepdodge.com/threads/defending-against-aggressive-players.2487/

It also explains how old farts can also compete, that the top players ain't all 22.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Then you have players like Daigo and Infiltration who totally throw all this out the window with how good they can read people.

It's not that they throw it out the window, when you reach that level and all of your major opponents know all the setups that you know then you just are playing a much higher stakes guessing game.
 

Cozmo

Member
Weird material... i think it is more about wasting time on reading than a really helpful info. Maybe it is good to think about SMART reaction, but sure it is don't need so many words.

Initiative fight it is a key. You must always strive to keep the initiative in your own hands. You have to set the rules. You have to force your opponent to play YOUR game.

But before it:

You have to know better all of your own moves.
Your strikes must start at the end of your fingers, not in your mind as a result of thinking. It is not about button-mashing - but about pure and wright feeling.

You have to know all match ups as good as it could be
You need to know all characters speed, range etc. if you really want to use your advantage perfectly.

You have to play more and think more.
Don't play like a dummy. Play smart and try to understand what skill is necessary for you to make your level up. But only practice make perfect.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top