They keep giving Leifang a "medium" Power stat despite her having some of the highest damage potential.
Leifang is given 2 highly devastating throws in the game that can lead to a down attack that does 50% more damage than most other down attacks. So, with the combined damage of her combo throw and down attack, she pretty much has the same throwing damage potential as a full on power grappler like Bass and Tina.nox vidmate mobdro
Unlike most characters, her kicks don't knock her opponents away, so opponents are always at range for more punishment no matter which kick she uses. She literally has no kicks that cannot lead into another attack (albeit some being very unsafe). Kicks also happen to be the most stable source of high damage output in the game.
As if she did not already have every single possible hold available, she has a parry/crush option for almost every attack in the game and almost every single one of them leads to a combo.
And because of the changes from DoA5 to DoA6, she lost some bread and butter combos in exchange for a 50/50 vortex and so many attacks that she cannot reliably use offensive holds before are now reliable.
If you're not careful now, Leifang can easy take a round with two attack chains without using stage/wall gimmicks.
With that being said, I feel that her "power" rate is the most deceptive stat shown in the game.
Leifang is given 2 highly devastating throws in the game that can lead to a down attack that does 50% more damage than most other down attacks. So, with the combined damage of her combo throw and down attack, she pretty much has the same throwing damage potential as a full on power grappler like Bass and Tina.nox vidmate mobdro
Unlike most characters, her kicks don't knock her opponents away, so opponents are always at range for more punishment no matter which kick she uses. She literally has no kicks that cannot lead into another attack (albeit some being very unsafe). Kicks also happen to be the most stable source of high damage output in the game.
As if she did not already have every single possible hold available, she has a parry/crush option for almost every attack in the game and almost every single one of them leads to a combo.
And because of the changes from DoA5 to DoA6, she lost some bread and butter combos in exchange for a 50/50 vortex and so many attacks that she cannot reliably use offensive holds before are now reliable.
If you're not careful now, Leifang can easy take a round with two attack chains without using stage/wall gimmicks.
With that being said, I feel that her "power" rate is the most deceptive stat shown in the game.
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