[quotes]
Something to the effect of: She was just an infant - HA, she's still an infant! Comparing her to a barbie doll. Take off her shirt, bare breasts, no teats! Take off her pants, open her legs, you get the idea. Again, I don't know the reasoning verbatum, but that's in-game universe! It's outside the universe, I take issue with. DOA didn't want to be slapped with an AO rating![/quote]
Which makes no sense. Babies have tits and their parts, but usually not the boobs.
Mila fights well for someone completely dressed, but look what happened to her.
What happened to her?
You're right! It could be worse, but they set themselves up from the get-go! Ed Boon set himself up for backlash with MK, but that has lasted 20 years. How when it can also be seen as outright comical. (ie: The humiliation move known as a babalitiy) Has that series had its downs? Yes. But maybe that's the issue. DOA is experiencing it! Again, how many put the previous entries on a pedestal?
This one isn't, either. TN is trying, because they put alot of effort into making the characters real. The problem was, they abandoned that effort once it was achieved.
Mila vs. Kokoro is a cultural thing. Though the US could learn a thing or two about keeping its women modest. AFAIK, there are strict rules about women showing even the slightest bit of skin. However, I understand because when they see how women over here are treated (and alot of them ask for it) - by that, I mean, not raped, but getting dirty looks, cat calls, wolf-whistled - essentially asking to be "harassed" (which I don't condone) - I mean, objectified and bitch about being objectified.
It's funny, because no one follows those rules. Japan doesn't believe in low cuts, yet they're common here. I think it has alot to do with why there is a good proportion of asian fetishes among white american men. American men like women who are slutty exlusively toward them, not towards everyone. Alot of women can't figure that out. But that's not something we should be talking about publicly. I'd be more than happy to talk about it on skype or something, but that's all the deeper i'm going to get on this topic (ladies, if you want tips, i'll talk to you about it in an academic way, as well), as i usually only discuss this in closed groups (it's alot more lengthy than you can imagine).
The lack of originality claim in general, but I do understand what yu mean. However, that's like saying: I should get new Xmas decor every year instead of putting the ones I already own back up. How many do the former vs. the latter?
I'm not putting up a new one to solicit money out of someone. It makes sense, but it's also why the community feels shafted. It's like our parents talking to us now telling us they'll give us a dollar to do the laundry. We're not 5 anymore, a dollar is no longer special. We're harder to exploit, because we've been spoiled. Granted, the copy-pasta outfit thing doesn't cost nearly as much. It's just milking, and we're not stupid enough to continue falling for it. We're just upset that they continue trying.
This would be no different than Boon pushing B&G - oh, wait He did! But you said the key thing: the community! I still remember that LR Community Division thread. I wonder if CyberEvil took it down or the thread he consolidated it into. Both were intensity heated, but very good threads. But it's the same thing over here with tons of software not named DOA, too.
Boon? B&G?
Alot of people say that devs can't win! And yes, we all know it's TK and not TN, but think back to the ME3 shitstorm I told you about or the AW/Destiny comparison. Folks are jumping on Bungie for Destiny's problem, but they're only doing what Activision tells them. When things go awry in the business world, it's far too common to attack the middleman since well, poor him for being caught in the middle! However, only few seem to be ballsy enough to go straight to the top! Even if Itagaki did such immediately, people would still want him to stfu!
It's true even in non-profit. The little guy who's at the bottom who can't make the decisions. It's not his place to punish his boss for making a bad decision. If Itagaki actually had a plan, actually worked with the community, we'd care, and we'd just say he had a change of heart. We're skeptical, however, that he's just trying to rally support. He's made a fool out of himself once before: fool me once, shame on you, but fool me twice, then shame on me.
The WWE has done some stuff (and still does), but if you think it's their reputation that saves them? The owner is probably one if not the most criticized individual - then you bring his family into this: Daughter, Son-In-Law (I really feel for these two) Son, Daughter-In-Law, his Wife (before the left the company for good).
That should just tell you how much worse it probably is for TK.
Folks complaining about the maligned "PG Era" vs. "TV-14 Era."
Silent majority, loud minority. As part of the loud minority, i am willing to admit this.
Ironically, I bring WWE up because of their dev team being Yukes. FWIK, aren't they a Japanese based company? They been apart of the WWE series since Smackdown and here we are at 2K15!
Notice how both of these franchises have lasted longer than DOA. Shit! Tomb Raider has last longer and the original game came out the same year Dead or Alive did!
So why is DoA so special? =p
True! However, since they have run out of ideas, it'd be better if they stopped! If I only am going to use one costume out of 20-30 for Helena and the "So many costmes! So little time!" deal! Hence, why I neglect to buy any DLC. Yet, I have not bought DLC for alot of my purchases! (Purchases with DLC included don't count and I don't own alot of those titles either)
They could always ask the community. It's not like they haven't before. This is the problem with TK right now, they think their automatic fanservice can take place of customer outreach. Game companies right now are having a major issue with this concept. Capcom being the most notorious offender, forsaking their own mascot.
The ground game? What ground game? That shit doesn't exist! Know what does exist? The air game! It's so easy to play in the air -- too easy! I'll stop there! I would quit with the new characters, honestly because the same chain of events occurs - every damn time! I'll let you devise your own chain! Anyway, I so get it! But does it go back to them running out of ideas? If they had to steal an outfit from Kasumi, put it on Alpha and call it new? Again, this is not the seven folks I mentioned from MK - not in the slightest!
There are so, so many mainstream arts that have gone unrepresented in games, let alone dead or alive. Where's Non-Jun Fan Jeet Kune Do? What about Krav maga? Silat? Savate? Traditional boxing? Wing Chun? Shaolin styles? Yet something like Ba Ji Quan gets represented. No, we an have more character no problem. And the lack of a ground game is what i mean. Many arts actually have a way of fighting from "sitdown stun." The art I do, for example (though that would make stuff really hard, because an offensive hold out of sitdown stun would just ruin everything [brad actually has the throw, but it's not an offensive hold i don't think, and he can't do it from sitdown stun]).
Now, that would be fucking awesome! If somebody can rant for hours on why Destiny sucks or be objective on why it sucks - or get deeper into the issue like the guy in the video I showed, but you said it was too idealistic. Yet, he got down to levels I didn't think possible thus why I was amazed and I own both games! My cousin has BOII and another one and plays AW occasionally, but I see what he meant when he said CoD is goal driven whereas Destiny isn't - not to CoDs scale! I really want somebody to do this for DOA.
The reason being, the reason people hate DoA is among reasons they won't be honest about. For some people, it turns them on and makes them feel uncomfortable. For some, it's too difficult to understand the concept of having to use one move to access another (strings). DoA also takes alot of knowledge to get confident in. There's no general tips you can use, like "Hitomi is Karate, and karate comes from empty handed fighters fighting against armor so they prefered longer range strikes and suck against people who come in close." Or with smash bros, "little mac sucks in the air, so try to stay off the ground platform to beat him." No, to beat Zack, i have to know all of his strings, plus all of my own. There are a ton of other reasons, but the truth is, this game is actually really inaccessible, so it's easier to pick on what we can call weak points rather than admitting that we suck. It's easier to yell at a man for not taking out the trash as quickly, than admit that you think he's messin' around on you.
I could see Master, maybe since he's poured everything into this series and still pouring his heart out! Mad props, Manny Rodriguez!
He likes it too much. This, though, is why i think that if we work on making the game more accessible, it'll take less flack. People like him talk of the beauty of the game, and suddenly people want to play more. Once again, i'm always trying to figure out how to make this game more accessible, so if anyone wants to take another go at it (i've had people contact me before), i'd be more than willing. Personally, if we could learn to live with the net and started to take advantage of it to teach and play together more and get this community more active, we have a chance at the accessibility problem.
EDIT: And before anyone says this is the most accessible DOA with all it's information presentation, i disagree. Before, getting the few details that mattered was hard, but now we just plain have information overload. The solution is to cut features and characters, but that would kill it. Instead, i think the real solution is to handle it like we handle everything else of the sort (like real martial arts). DoA's most appealing attribute, to me, is that it is like real martial arts compared to the rest, and perhaps we should start being honest and treating it that way. Sure, it's just a game, but DoA takes the 4 ranges (outside, kicking, punching, and trapping) seriously. You have to try to get to your range, also taking the other person's height (reach) into consideration. And if you're blessed enough to see what someone's doing, you can grab his attack and use it against him.