No.Can you be more specific?
It's a fighting game called divekick. Roster of two characters. Both function exactly the same. Complete balance.
No.Can you be more specific?
So... hmm... I guess Kokoro is a hybrid character... and uh... Eliot is... uh..
LOL!Regarding Eliot, from what I'm told the best way to describe him is 'shit'.
Brute said:If that were true every character would play almost exactly identical, meaning that any player who is competent with one character could pick up and use any other character to the same effect. And yet we rarely see that. Players who are adept with multiple characters have put time into training them independently and learning their specific strengths and weaknesses, which they all have.
People like to be melodramatic so that they have an excuse to whine about something. The characters in DOA each function uniquely, just like they do in every fighter except Dropkick.
This news makes me sad.The game has more than two in the roster now, and each has different jump heights and dive speeds.
Meh. I like DOA being free of projectiles or arm extending to the size of a football field.Do we need a character who works with distance, like Dhalsim ?
Would it be interesting or no ?
Meh. I like DOA being free of projectiles or arm extending to the size of a football field.
The game has more than two in the roster now, and each has different jump heights and dive speeds.
There's still Senor Footsies.This news makes me sad.
Do we need a character who works with distance, like Dhalsim ?
Would it be interesting or no ?
I'd say that would be Hayate. 66K and 3H+K have to be two of the longest ranged attacks in the game that can lead to serious damage. That's why I say Whiff Punishment is Hayate's gimmick.
Um...for working excessively with walls/ceilings/danger zones, i'd hafta give it to Hayabusa, because not only does he flip off walls, but his signature move, the Izuna Drop, changes for ceilings and walls.Great, I wanted to know what was Hayate's (and each character's) individuality in this game, and you provided me a good answer.
What other "individuality" in other 3D fighting games don't we have in DOA ?
A character "flying"/with exaggerated jumps ? Well, La Mariposa is supposed to cover this, I think they should work even more on that aspect of her gameplay. Otherwise, a "parkour" fighter would be great for that.
What about a character working excessively with walls/ceiling/danger zone/environments more than anyone in the cast ?