JannLeeVsLaw
Member
In case it's unclear, by a "Hold Counter" I mean being able to hold your opponents defensive hold.
eg.
Fighter A does a mid punch, Fighter B catches this strike with a defensive hold, but just before Fighter B's defensive hold hits Fighter A catches the defensive hold with their own defensive hold, effectively countering the hold.
The closest thing I can think of to this in another game is Tekken's "chickening" of reversals. Since in DOA most defensive holds have a strike like animation (punch or kick) I wondered how the gameplay would change if same defensive hold mechanics (high punch & kick, mid punch, mid kick, low punch & kick) could be used against defensive holds themselves. I realise that this would create a sort of infinite loop where both fighters can continuously keep defensive holding each other. So my thoughts were that either the timing would get increasingly tighter or there would be a cap on how many could be done in a row.
In my opinion this would make defensive holds a lot more riskier since the reward would be much less guaranteed, and they wouldn't be used as much which I don't think is good because I love the idea of defensive holds! I'm curious to what other people think about this so looking forward to some feedback, both positive and negative.
eg.
Fighter A does a mid punch, Fighter B catches this strike with a defensive hold, but just before Fighter B's defensive hold hits Fighter A catches the defensive hold with their own defensive hold, effectively countering the hold.
The closest thing I can think of to this in another game is Tekken's "chickening" of reversals. Since in DOA most defensive holds have a strike like animation (punch or kick) I wondered how the gameplay would change if same defensive hold mechanics (high punch & kick, mid punch, mid kick, low punch & kick) could be used against defensive holds themselves. I realise that this would create a sort of infinite loop where both fighters can continuously keep defensive holding each other. So my thoughts were that either the timing would get increasingly tighter or there would be a cap on how many could be done in a row.
In my opinion this would make defensive holds a lot more riskier since the reward would be much less guaranteed, and they wouldn't be used as much which I don't think is good because I love the idea of defensive holds! I'm curious to what other people think about this so looking forward to some feedback, both positive and negative.