Zeo
Well-Known Member
I noticed I hadn't made a topic in the Akira boards, but aside from that I was thinking about Akira and his tools, where he stands in tier lists, how he shapes up against the other VF characters here and I came to the realization that both Pai and Sarah are superior to him in this game.
I placed Sarah in top tier (like everyone else) and placed Pai somewhere in high tier after discovering what she's capable of but I've always thought of Akira as the very bottom of high tier (and worse case scenario, the top of mid tier) and nothing as of yet has convinced me otherwise. So I'm wondering if I'm alone here, the chances of the VF characters being touched is slim to none, but if you could, would you change anything about Akira? Especially for people that play FS, would you change anything to it's FS incarnation?
I gave it some thought and I'd change some things about him.
- being +2 instead of +1. Akira has a few good +1 attacks but lacks any real frame traps.
- is +1 on block but depending on the distance it can be either +2 to +4 the further the opponent is when it's blocked, and +5 only at the furthest distance possible. I think it should, as a rule, be +5 and only +3 at point blank range.
- is -7 on normal hit. Why should his 13 frame low kick be -7 on NH when his 12 frame low jab is +1 and low holding is universal to both kicks and punches? I think it should be buffed up to +2 on NH and give him a nice meaty frametrap.
- should be a natural launcher on both NH and CH just like in FS.
- is +5 and leaves your opponent at BT, as it stands this throw is useless and has no viable purpose in his arsenal. It should be buffed up to around +9 at least so he can get something guaranteed off of it.
- should guarantee a followup.
- Completely revamp the buffer for and make it instant input. I don't want to have to buffer crouch to get a -13 on block mid punch. I want to press 346p and see it instantly come out. Though it's been the way it is since the dawn of VF so I don't see that ever happening.
- should guard break and shave about 28 frames off that -32 he's left at if it's blocked. Same goes for when he's at BT.
- should give more frame advantage on block. As of now the only thing guaranteed off of it is a jab in the corner and there is absolutely no situation where it should be used over
- should guarantee a CB if the opponent is in critical stun. As of now it can just barely be slow escaped at the fastest slow escape setting.
- should give a deeper stun and guarantee not only a CB but . I should be able to chain these sit-down stuns into eachother to get to CB. It should also track.
- should be +3 on block.
, and , should both be 2-in-1's.
- can be crushed and ducked by lows and certain low mid attacks, this should not happen.
- should be -4 on block.
- The followup to ,, should be guaranteed just like his
,, throw .
- , , , (GBoD) should guarantee you a force tech and mixup on wakeup, not guarantee your opponent a wakeup kick that you're forced to guess.
- , should guarantee a force tech if it's used as a combo ender.
And finally, this one I'm just being a little silly.
- ()+ should be unholdable.
If everyone gets the needed buffs that they deserve everyone in DOA5 should have some frametraps, I don't think anything I suggested is over the top or makes him overpowered. That being said what do you think, and would you change anything for the better, or for the worse?
I placed Sarah in top tier (like everyone else) and placed Pai somewhere in high tier after discovering what she's capable of but I've always thought of Akira as the very bottom of high tier (and worse case scenario, the top of mid tier) and nothing as of yet has convinced me otherwise. So I'm wondering if I'm alone here, the chances of the VF characters being touched is slim to none, but if you could, would you change anything about Akira? Especially for people that play FS, would you change anything to it's FS incarnation?
I gave it some thought and I'd change some things about him.
- being +2 instead of +1. Akira has a few good +1 attacks but lacks any real frame traps.
- is +1 on block but depending on the distance it can be either +2 to +4 the further the opponent is when it's blocked, and +5 only at the furthest distance possible. I think it should, as a rule, be +5 and only +3 at point blank range.
- is -7 on normal hit. Why should his 13 frame low kick be -7 on NH when his 12 frame low jab is +1 and low holding is universal to both kicks and punches? I think it should be buffed up to +2 on NH and give him a nice meaty frametrap.
- should be a natural launcher on both NH and CH just like in FS.
- is +5 and leaves your opponent at BT, as it stands this throw is useless and has no viable purpose in his arsenal. It should be buffed up to around +9 at least so he can get something guaranteed off of it.
- should guarantee a followup.
- Completely revamp the buffer for and make it instant input. I don't want to have to buffer crouch to get a -13 on block mid punch. I want to press 346p and see it instantly come out. Though it's been the way it is since the dawn of VF so I don't see that ever happening.
- should guard break and shave about 28 frames off that -32 he's left at if it's blocked. Same goes for when he's at BT.
- should give more frame advantage on block. As of now the only thing guaranteed off of it is a jab in the corner and there is absolutely no situation where it should be used over
- should guarantee a CB if the opponent is in critical stun. As of now it can just barely be slow escaped at the fastest slow escape setting.
- should give a deeper stun and guarantee not only a CB but . I should be able to chain these sit-down stuns into eachother to get to CB. It should also track.
- should be +3 on block.
, and , should both be 2-in-1's.
- can be crushed and ducked by lows and certain low mid attacks, this should not happen.
- should be -4 on block.
- The followup to ,, should be guaranteed just like his
,, throw .
- , , , (GBoD) should guarantee you a force tech and mixup on wakeup, not guarantee your opponent a wakeup kick that you're forced to guess.
- , should guarantee a force tech if it's used as a combo ender.
And finally, this one I'm just being a little silly.
- ()+ should be unholdable.
If everyone gets the needed buffs that they deserve everyone in DOA5 should have some frametraps, I don't think anything I suggested is over the top or makes him overpowered. That being said what do you think, and would you change anything for the better, or for the worse?