Ace Flibble
Member
I don't think which character you pick really matters in that regard. For me, DOA has always been about match psychology first and foremost. Some characters do have more tools in this regard but really it comes down to the player. Helena isn't a grappler but I've played Helenas who have completely embarassed my Tina in the throw and hold department because they tricked me right into it. Leifang's not really a bulldogging character, but she can sure do it if you know what looks scariest to an unwitting opponent.
Don't think of DOA in terms of frame advantages, stuns, guaranteed damage and all that usual stuff. Knowing all that will help - you sure don't want to be hitting buttons at random, I'm not saying you should entirely disregard those things - but utimately it's the more cunning player that will win. This is why you don't see character tiers bought up as often in DOA conversation as you do in say, Street Fighter or Guilty Gear. A slower and unsafer character can win just as easily in all manner of ways. Sometimes you can even turn being unsafe and slow into an advantage.
Think of DOA as a strategy game rather than as an action game and you'll probably find you can become a tighter and more competitive player, and you'll probably have more fun too.
Don't think of DOA in terms of frame advantages, stuns, guaranteed damage and all that usual stuff. Knowing all that will help - you sure don't want to be hitting buttons at random, I'm not saying you should entirely disregard those things - but utimately it's the more cunning player that will win. This is why you don't see character tiers bought up as often in DOA conversation as you do in say, Street Fighter or Guilty Gear. A slower and unsafer character can win just as easily in all manner of ways. Sometimes you can even turn being unsafe and slow into an advantage.
Think of DOA as a strategy game rather than as an action game and you'll probably find you can become a tighter and more competitive player, and you'll probably have more fun too.