Skilletor
Active Member
Actually, basic theory would suggest it would make the game less random, not moreso, if the players had a reaction time. But that's not really what has the bearing in the more stratified results you'd see in other games.
I don't see how you come to that conclusion, but whatever. lol. I hit you = I GET damage as opposed to I hit you = I have a CHANCE to do damage is pretty much by the definition of the word chance, more random. This argument is tired. There's a reason DoA struggles to maintain a healthy competitive scene. There are several obvious reasons why.