TheOtherJN
New Member
Really confusing. Standard Notation is really easy to read.
= 7 8 9
:Link: = 4 5 6
= 1 2 3
Let the games begin to deciphering the combos I listed.
Really confusing. Standard Notation is really easy to read.
= 7 8 9
:Link: = 4 5 6
= 1 2 3
can mila do takedown from a wake up situation if so please tell me the input for it
1h+Kppp, 4h+k, 6p+k (CB), 6h+k, p+k, 2h, ppp.
6h+k launches after the CB. On heavy weights, the neutral p+k grounds them and they can't tech out from what I can tell. They're feet towards you when you hit 2h which results in a mount ground n pound.
If you want a guaranteed ground throw on heavies after CB:
Launch with 6F+K or 33P > 3PP > KP > 2H+PPPP. (It's upwards of 150 - 160 damage total, depending on the work you put in before CB)
For mid and Light after CB: launch with 6F+K or 33P > P6PP > P+K > 2H+PPPP
If your CB is being held:
214H+P, or 6H+K of course. (214H+P is 105 damage alone on HCT)
On Lightweights and Heavyweights- 3F+K > 2H+KKKK nets more damage than any combo I've tried.
On Midweights - Same as CB.
I accept defeat.snip