We are Fighters

Alpha 152 - Frame Data - DOA5LR

Nov 9, 2015
Alpha 152 - Frame Data - DOA5LR
  • STRIKES
    Strikes Properties
    P.
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 9(2)13 10 (11~20F) 1.24m
    Guard NH CH HCH BH Wall
    -3 -2 1 Cr(28~36) Cr(8~11)
    P.P.
    :P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 9(2)14 15 (11~25F) 1.24m
    Guard NH CH HCH BH Wall
    -4 -4 -1 Cr(27~35) Cr(7~11)
    P.P.P.
    :P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 12 11(2)25 25 (14~38F) 1.43m
    Guard NH CH HCH BH Wall
    -9 -8 Cr(25~35) Cr(25~35) Cr(9~15)
    *Launches at threshold
    P.P.P.P.
    :P::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 12 11(2)23 23 (13~35F) 1.43m
    Guard NH CH HCH BH Wall
    -10 Cr(18~26) Cr(18~26) Cr(18~26) Cr(11~17)
    P.P.P.P.P.
    :P::P::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 12 15(2)23 24 (16~39F) 1.69m
    Guard NH CH HCH BH Wall
    -9 Cr(17~25) Cr(17~25) Cr(17~25) Cr(11~17)
    P.P.P.P.P.P.
    :P::P::P::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 20(2)24 25 (22~46F) 1.78m
    Guard NH CH HCH BH Wall
    -9 Cr(26~36) LNC LNC LNC
    *Launches in stun
    P.P.P.P.P.P.P.
    :P::P::P::P::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 21(6)9 34 (27~60f) 1.86m
    Guard NH CH HCH BH Wall
    -2 LNC LNC LNC LNC 1m
    *21(6)32 if blocked
    *Leads into FLT stance on hit
    *Wall splat distance is 2m; Wall splats on NH
    *Causes SS hold
    K.
    :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 20 12(2)24 12 (15~26F) 1.45m
    Guard NH CH HCH BH Wall
    -14 Cr(3~8) Cr(17~25) Cr(17~25) Cr(17~25) 1m
    *Causes wall splat on CH, HCH, and BH
    K.K.
    :K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 12 11(2)27 12 (12~23F) 1.35m
    Guard NH CH HCH BH Wall
    -20 Cr(14~22) Cr(-1~3) Cr(-1~3)
    *Causes fall down stun on BH
    K.K.2K.
    :K::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 24(3)33 1.94m Yes
    Guard NH CH HCH BH Wall
    -16 Cr(4~10) KND KND Cr(15~25)
    *Causes untechable bounce on Danger Zone
    *Ground hits
    K.K.7K.
    :K::K::7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 50 17(5)34 34 (32~65F) 1.25m
    Guard NH CH HCH BH Wall
    -5 LNC LNC LNC LNC 1m
    *17(5)41 on block
    *Wall splat distance is 2m; Wall splats on NH
    *Leads into FLT stance on hit and second wall splat
    *Ground hits
    *Causes SS hold
    K.K.K.
    :K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 15 10(2)29 12 (12~23F) 1.17m
    Guard NH CH HCH BH Wall
    -14 Cr(--1~4) Cr(1~6) Cr(1~6) Cr(13~21)
    K.K.K.K.
    :K::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 12 10(2)27 () 1.17m
    Guard NH CH HCH BH Wall
    -19 Cr(14~22) Cr(-1~3) Cr(-1~3)
    *Can end in KK2K or KK7K with identical properties
    *Causes fall down stun on BH
    K.K.K.K.K.
    :K::K::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 12 10(2)29 1.17m
    Guard NH CH HCH BH Wall
    -14 Cr(-1~4) Cr(22~32) Cr(22~32) Cr(13~21)
    2K.
    :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 20(3)32 31 (23~53F) 1.65m Yes
    Guard NH CH HCH BH Wall
    -14 Cr(-1~5) Cr(4~11) Cr(4~11) KND
    *Causes untechable bounce on Danger Zone
    *Ground hits
    2K.K
    :2::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 19(2)32 20 (21~40F) 1.43m Yes
    Guard NH CH HCH BH Wall
    -16
    *Causes a stun where the opponent falls over on any hit
    *Causes untechable bounce on Danger Zone
    *Ground hits
    2K.K.K.
    :2::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 23(3)25 1.90m
    Guard NH CH HCH BH Wall
    -13 Cr(25~35) LNC LNC LNC
    *Launches in stun
    2K.K.2K.
    :2::K::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 27(2)27 1.80m Yes
    Guard NH CH HCH BH Wall
    -13 KND KND KND KND
    *Causes a knockdown on any hit
    *Causes untechable bounce on Danger Zone
    *Ground hits
    H+K.
    :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 17(3)25 1 (21~21F) 2.17m Yes
    Guard NH CH HCH BH Wall
    -16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(15~23)
    *Causes SS hold
    (H+K).K.
    :h+k::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 15(2)26 21 (16~36F) 1.75m
    Guard NH CH HCH BH Wall
    -10 Cr(15~23) Cr(15~23) Cr(15~23) Cr(8~14) 1m
    *Wall splats on NH
    (H+K).K.K.
    :h+k::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 16 19(2)24 11 (21~31F) 1.53m
    Guard NH CH HCH BH Wall
    -15 Cr(4~9) Cr(5~10) Cr(5~10) Cr(18~26)
    (H+K).K.K.K.
    :h+k::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 12 10(2)27 12 (12~23F) 1.35m
    Guard NH CH HCH BH Wall
    -20 Cr(14~22) Cr(-1~3) Cr(-1~3)
    *Causes fall down stun on BH
    *Has all of KK's followups
    (H+K).2K.
    :h+k::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 21(4)32 9 (24~32F) 1.76m Yes
    Guard NH CH HCH BH Wall
    -25 Cr(-2~4) Cr(-2~+4) Cr(3~10) KND
    *Causes untechable bounce on Danger Zone
    *Ground hits
    (H+K).2K.2K.
    :h+k::2::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 18(4)37 13 (22~34F) 1.40m Yes
    Guard NH CH HCH BH Wall
    -25 Cr(-7~-1) Cr(-7~-1) Cr(-2~5) KND
    *Causes untechable bounce on Danger Zone
    *Leads into BT FLT stance by tapping 4
    (H+K).2K.2K.2K.
    :h+k::2::K::2::K::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 18(4)38 4 (22~25F) 1.40m Yes
    Guard NH CH HCH BH Wall
    -25 Cr(-8~0) Cr(-8~0) Cr(-3~4) KND
    *Causes untechable bounce on Danger Zone
    *Leads into BT FLT stance by tapping 4
    (H+K).2K.2K.2K.K
    :h+k::2::K::2::K::2::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K::high::K: 20+40 19(0)0(2)28 25 (44~68F) 1.73m, 2.01m Yes
    Guard NH CH HCH BH Wall
    -59 LNC LNC LNC LNC 1m
    *2-in-1; odd because the game lists the first move as having zero active frames but it's still there
    *Wall splat distance is 5m; Wall splats on NH
    *Leads into FLT stance
    (H+K).2K.2K.2K.2(H+K).
    :h+k::2::K::2::K::2::K::2::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 18(4)37 13 (22~34F) 1.40m Yes
    Guard NH CH HCH BH Wall
    -25 Cr(-7~-1) Cr(-7~-1) Cr(-2~5) KND 1m
    *Causes untechable bounce on Danger Zone
    *Has H+K2K2K2KK followup with identical properties by doing H+K2K2K2K2H+KK
    *Leads into BT FLT stance by tapping 4
    2(H+K).
    :2::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 20(4)33 6 (24~29F) 1.81m Yes
    Guard NH CH HCH BH Wall
    -25 Cr(-3~3) Cr(-3~3) Cr(-3~3) KND
    *Leads into all of H+K2K's followups with identical properties
    *Causes untechable bounce on Danger Zone
    *Ground hits
    P.P.P.P.K.
    :P::P::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 21(3)34 1.97m
    Guard NH CH HCH BH Wall
    -13 KNB 1m
    *Causes crumple stun on NH, CH, and HCH
    *Wall splats on NH
    *Safe thanks to pushback on guard
    P.P.K.
    :P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 17(3)25 1 (21~21F) 2.17m Yes
    Guard NH CH HCH BH Wall
    -16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(15~23)
    *Leads into all of H+K's followups with identical properties
    *There are 2 additional stun frames depending on range from opponent, stuns are 17~25 at max range
    P.P.2K.
    :P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 20(3)32 31 (23~53F) 1.65m Yes
    Guard NH CH HCH BH Wall
    -14 Cr(-1~5) Cr(4~11) Cr(4~11) KND
    *Has all of 2K's followups with identical properties
    *Causes untechable bounce on Danger Zone
    *Ground hits
    P.K.
    :P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 27 13(2)24 12 (16~27F) 1.46m
    Guard NH CH HCH BH Wall
    -14 Cr(4~8) Cr(18~25) Cr(18~25) Cr(18~25)
    P.K.K.
    :P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 12 11(2)27 12 (12~23F) 1.35m
    Guard NH CH HCH BH Wall
    -20 Cr(14~22) Cr(-1~3) Cr(-1~3)
    *Causes a fall down stun on BH
    *Can end in KK7K, KK2K, KKKK2K, KKKK7K, or KKKKK with identical properties
    3P.
    :3::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 12 13(2)25 25 (16~40F) 1.45m
    Guard NH CH HCH BH Wall
    -9 -8 Cr(25~35) Cr(25~35) Cr(9~15)
    *Has every followup with identical properties from PPP
    *Launches at threshold
    6P.
    :6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 13(3)24 11 (17~27F) 1.73m
    Guard NH CH HCH BH Wall
    -16 -14 Cr(25~35) Cr(25~) Cr(24~34)
    *Launches at threshold
    6P.P.
    :6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 15 13(2)29 11 (17~27F) 1.43m Yes
    Guard NH CH HCH BH Wall
    -20 -18 Cr(11~19) Cr(12~20) Cr(5)
    6P.P.P.
    :6::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 16(2)27 11 (15~25F) 2.10m
    Guard NH CH HCH BH Wall
    -11 Cr(-2~2) Cr(-2~2) Cr(-2~2) KND 1m
    *Wall splats on NH
    *Causes untechable bounce on Danger Zone
    6P.P.P.K.
    :6::P::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 17(3)25 1 (21~21F) 2.17m Yes
    Guard NH CH HCH BH Wall
    -16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(15~23)
    *There are 2 additional stun frames depending on range from opponent, stuns are 17~25 at max range
    *Exactly the same as PPK; Leads into all of PPK's followups except PPK2K
    4P.
    :4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 30 20(3)34 2.33m
    Guard NH CH HCH BH Wall
    -11 Cr(22~34) Cr(22~34) Cr(22~34) KNB 1m
    *Wall splat distance is 2m; Wall splats on NH
    8K.
    :8::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 20 18(3)17 7 (21~27F) 2.17m Yes
    Guard NH CH HCH BH Wall
    -13 Cr(11~16) Cr(11~16) 11~16 Cr(23~31)
    *Launches in stun
    *Leads into FLT stance by tapping 4
    8K.6K.
    :8::K::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K::mid::K::mid::P: 10+5+40 17(2)7(2)18(4)46 27 (36~62F) 1.74m 2m 2.33m Yes
    Guard NH CH HCH BH Wall
    -32 LNC LNC LNC LNC 1m
    *Leads into FLT stance
    *Advantage on guard is if you hit H as soon as possible
    *Wall splat distance is 2m; Wall splats on NH
    8K.K.
    :8::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 20 12(3)24 2 (15~16F) 1.65m Yes
    Guard NH CH HCH BH Wall
    -13 Cr(4) Cr(4) 4 Cr(17)
    *Launches in stun
    *Leads into 8K6K with identical properties
    *Leads into FLT stance by tapping 4
    8K.K.K.
    :8::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 20 12(3)12(3)24 2 (15~16F) 1.65m Yes
    Guard NH CH HCH BH Wall
    -13 Cr(4~10) LNC LNC LNC
    *Game lists this as a 2-in-1 with 8KK
    *Launches in stun
    *Leads into FLT stance by tapping 4
    *Leads into 8K6K by doing 8KKKK
    6K.
    :6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 18(4)26 12 (23~34F) 2.18m
    Guard NH CH HCH BH Wall
    -14 Cr(13~21) Cr(13~21) Cr(13~21) Cr(6~12) 1m
    *Wall splat distance is 3m; Wall splats on NH
    *Causes untechable bounce on Danger Zone
    *Ground hits
    6K.P.
    :6::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 28 19(2)27 58 (1~58F) 1.96m
    Guard NH CH HCH BH Wall
    -4 Cr(8~19) Cr(8~19) Cr(8~19) Cr(-16~-10) 1m
    *The stun advantages on these are tricky with the automatic FLT stance. The numbers here are from pressing H as soon as possible.
    *Causes SDS on NH, CH, and HCH
    *Wall splat distance is 3m; Wall splats on NH
    *Guarantees FLT P followup
    6K.K.
    :6::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 14(4)27 1 (17~17F) 1.88m
    Guard NH CH HCH BH Wall
    -13 Cr(13~21) Cr(13~21) Cr(13~21) Cr(6~12) 1m
    *Wall splat distance is 3m; Wall splats on NH
    *Leads into 6KP with identical properties
    *Causes untechable bounce on Danger Zone
    *Ground hits
    6K.K.K.
    :6::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 14(4)21 1 (18~18F) 2.12m
    Guard NH CH HCH BH Wall
    -14 Cr(19~27) Cr(19~27) Cr(19~27) Cr(12~18) 1m
    *Leads into 6KP
    *Wall splats on NH
    *Causes untechable bounce on Danger Zone
    *Ground hits
    6K.K.K.K.
    :6::K::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 14(4)27 1.88m
    Guard NH CH HCH BH Wall
    -13 Cr(14~22) Cr(14~22) Cr(14~22) Cr(6~12) 1m
    *Wall splat distance is 3m; Wall splats on NH
    *Causes untechable bounce on Danger Zone
    *Ground hits
    4K.
    :4::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 17(3)26 13 (20~32F) 2.18m
    Guard NH CH HCH BH Wall
    -16 Cr(14~22) Cr(14~22) Cr(14~22) Cr(7~13) 1m
    *Leads into BT FLT by tapping 4
    *Ground hits
    4K.6K.
    :4::K::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K::mid::K::mid::K: 10+10+40 11(3)11(3)12(3)51 71 (15~85F) 1.52m 1.98m 2.51m
    Guard NH CH HCH BH Wall
    -39 KNB KNB KNB KNB 1m
    *Wall splat distance is 5m; Wall splats on NH
    *Leads into FLT stance
    *Advantage on guard was gotten by hitting H ASAP
    4.K.K.
    :4::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 18(3)28 1 (29~29F) 2.03m
    Guard NH CH HCH BH Wall
    -13 Cr(12~20) Cr(12~20) Cr(12~20) Cr(5~12) 1m
    *Leads into BT FLT by tapping 4
    *Leads into 4K6K by doing 4KK6K
    *Wall splats on NH
    *Ground hits
    4K.K.K.
    :4::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 18(2)26 1 (12~12F) 1.73m
    Guard NH CH HCH BH Wall
    -16 Cr(15~23) Cr(15~23) Cr(15~23) Cr(8~14) 1m
    *Leads into BT FLT by tapping 4
    *Leads into 4K6K by doing 4KKKK
    7K.
    :7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 50 12(6)33 26 (1~26F) 1.41m
    Guard NH CH HCH BH Wall
    -5 LNC LNC LNC LNC 1m
    *Leads into FLT stance on hit and second wall splat
    *Wall splat distance is 2m; Wall splats on NH
    *Causes SS hold
    *Ground hits
    9K.
    :9::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 24 14(3)24 1.68m
    Guard NH CH HCH BH Wall
    -14 Cr(24~34) Cr(24~34) Cr(24~34) Cr(16~24)
    33K.
    :3::3::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 17(2)39 1 (21~21F) 1.66m
    Guard NH CH HCH BH Wall
    -20 Cr(11~21)
    *Launches in stun
    33K.K.
    :3::3::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 40 13(2)44 19 (20~38F) 1.37m
    Guard NH CH HCH BH Wall
    10 KNB KNB KNB KNB 1m
    *Advantage if you hit H immediately is -11
    *Leads into FLT stance on hit or block
    *Execution is 13(2)44 if it whiffs
    *Wall splats on NH
    (P+K).
    :p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 14(2)29 1.67m Yes
    Guard NH CH HCH BH Wall
    -14 Cr(-4~0) Cr(21~31) Cr(21~31) Cr(5~11) 1m
    *Wall splats on CH, HCH, BH, and in stun
    3(H+K).
    :3::h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 18(3)25 2.04m
    Guard NH CH HCH BH Wall
    -13 Cr(24~34) LNC LNC LNC 1m
    *Launches in stun
    *Wall splats on CH, HCH, and BH
    *Ground hits
    SS.P.
    (while sidestepping) :P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 27(2)29 1.65m Yes
    Guard NH CH HCH BH Wall
    -14 Cr(-4~0) Cr(21~31) Cr(21~31) Cr(5~11) 1m
    *Wall splats on CH, HCH, BH, and in stun
    SS.K.
    (while sidestepping) :K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 31(3)25 2.04m
    Guard NH CH HCH BH Wall
    -13 Cr(24~34) LNC LNC LNC 1m
    *Launches in stun
    *Wall splats on CH, HCH, and BH
    *Ground hits
    Strikes Properties

    BT STRIKES
    BT Strikes Properties
    B:P.
    (BT) :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 11(3)18 18 (15~32F) 1.37m
    Guard NH CH HCH BH Wall
    -7 -6 -3 Cr(22~30) Cr(2~5)
    *Has all of the same options after front-turned P
    B:4P.
    (BT) :4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 38 16(3)37 1.62m Yes
    Guard NH CH HCH BH Wall
    -13 LNC LNC LNC LNC 1m
    B:2P.
    (BT) :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 14 13(3)20 1.33m
    Guard NH CH HCH BH Wall
    -6 -2 Cr(11~17) Cr(11~17) Cr(4~8)
    B:K.
    (BT) :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 14(2)30 1.33m
    Guard NH CH HCH BH Wall
    -14 LNC LNC 1m
    *Wall splat is on CH, HCH, and BH
    *Causes fall down stun on CH and HCH
    *Arguably her worst move, never use it
    B:4K.
    (BT) :4::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 15(3)29 1.49m
    Guard NH CH HCH BH Wall
    -13 Cr(-1~-5) KNB KNB KNB 1m
    *Wall splat distance is 2.50m
    *Wall splats on CH, HCH, and BH
    B:8K.
    (BT) :8::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 35 24(6)27 1.84m
    Guard NH CH HCH BH Wall
    -5 KND KND KND KND 1m
    *Wall splats on NH
    *Causes SS hold
    *Causes untechable bounce on Danger Zone
    B:7K.
    (BT) :7::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 60 8(6)59 1.18m
    Guard NH CH HCH BH Wall
    -8 KNB KNB KNB KNB 1m
    *Wall splat distance is 5.00m; Wall splats on NH
    *Causes SS hold
    B:2K.
    (BT) :2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 20(3)33 1.62m
    Guard NH CH HCH BH Wall
    -10 Cr(13~20) KND KND KND
    *Causes untechable bounce on Danger Zone
    BT Strikes Properties

    SPECIAL


    Special Moves Properties
    F.L.O.A.T.
    :7::P:
    Level Damage Execution Delay Frames Reach Tracking
    119 49 (1~49F)
    Guard NH CH HCH BH Wall
    *Direct way to get into FLT stance
    F.R.O.N.T.
    :9::P:
    Level Damage Execution Delay Frames Reach Tracking
    50 1 (19~19F)
    Guard NH CH HCH BH Wall
    F.A.K.E.
    :9::P::h:
    Level Damage Execution Delay Frames Reach Tracking
    91 34 (21~54F)
    Guard NH CH HCH BH Wall
    *Causes FLT stance
    D.I.V.E.
    (FLT) :P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 13(7)26 3.61m
    Guard NH CH HCH BH Wall
    -13 KND KND KND KND
    K.N.E.E.
    (FLT) :K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 11(6)31 1.81m
    Guard NH CH HCH BH Wall
    -20 Cr(15~25) LNC LNC LNC
    *Launches in stun
    W.A.R.P.
    (FLT) :h:
    Level Damage Execution Delay Frames Reach Tracking
    21
    Guard NH CH HCH BH Wall
    *Avoids any move in the game as far as I know for several frames
    R.I.S.E.
    (face down head towards opponent) :h+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 38 25(3)40 1.96m
    Guard NH CH HCH BH Wall
    -24 LNC LNC LNC LNC 1m
    *Wall splats on NH
    *Causes SS hold
    D.P.
    (downed opponent) :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    Ground Attack 10 18(4)36
    Guard NH CH HCH BH Wall
    D.K.
    :8::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    Ground Attack 20 34(12)33
    Guard NH CH HCH BH Wall
    Strikes Properties

    CB's, PB, & PL

    CB's, PB, & PL Properties
    66P.
    :6::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 24 19(2)27 58 (1~58F) 2.20m
    Guard NH CH HCH BH Wall
    -4 Cr(8~19) Cr(8~19) Cr(8~19) Cr(-16~-10) 1m
    *Critical Burst
    *The stun advantages on these are tricky with the automatic FLT stance. The numbers here are from pressing H as soon as possible.
    *Causes SDS on NH, CH, and HCH; Causes fall down stun in stun
    *Wall splats on NH
    *Guarantees FLT P followup when it causes SDS
    C.R.U.S.H.
    :6::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 20(3)31 1.81m
    Guard NH CH HCH BH Wall
    -8 KNB 1m
    *Critical Burst
    *Causes crumple stun on NH, CH, and HCH
    *Wall splats on NH
    3K.
    :3::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 20(3)34 m
    Guard NH CH HCH BH Wall
    -13 KNB 1m
    *Critical Burst
    *Causes crumple stun on NH, CH, and HCH
    *Safe thanks to pushback on block
    *Wall splats on NH
    S.L.A.S.H.
    :4::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28-48 30-60(4)27 2.17m
    Guard NH CH HCH BH Wall
    -10 KNB KNB KNB KNB 1m
    *Causes knockback on any hit
    P.O.W.E.R.
    :4::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 80 39-60(4)27 2.17m
    Guard NH CH HCH BH Wall
    13 1m
    *Powerblow
    *Wall splat distance is 10m
    S.P.I.R.A.L.
    :214::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 25-40(3)34 2.17m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    *Power launcher
    *Wall splats on NH, doesn't wall splat if fully charged with less than half health
    CB's, PB, & PL Properties

    THROWS

    Throw Properties
    H.E.L.I.X.
    :H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 55 5(2)23 -10 1.50m Yes
    *72dmg on Danger Zone
    S.T.R.I.K.E.
    (to foe's back) :H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 65 5(2)23 1.50m
    *78dmg on Danger Zone
    P.U.N.I.S.H.
    :6::H+P::pause::2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 62 7(2)24 1.45m Yes
    *Leads into FLT stance
    *Causes O.B.O.R.O. on BT opponents
    *74dmg on Danger Zone
    W.P.U.N.I.S.H.
    (against wall) :6::H+P::pause::2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 72 7(2)24 1.45m Yes
    *Leads into FLT stance
    O.B.O.R.O.
    :3::3::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 75 12(2)26 1.45m
    *Leads into FLT stance
    O.B.O.R.O:R.
    (to foe's back) :3::3::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 78 12(2)26 1.45m
    *Can be performed with 6T (at i7), 214T (at i10), 236236T (at i20), and 2141236T (at i25)
    *2141236T turns this into an OH
    (running) O.B.O.R.O.
    (while running) :H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 62 10(2)30 2.16m
    *Leads into FLT stance
    S.T.A.M.P.
    :214::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 68 10(2)25 1.60m
    *Causes O.B.O.R.O. on BT opponents
    *81dmg on Danger Zone; gives untechable bounce but you can't juggle with it
    B.U.R.S.T.
    :236::236::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 5+15+80 20(2)23 1.94m
    *Startup frames duck highs and some mids
    *Causes O.B.O.R.O. on BT opponents
    *116dmg on Danger Zone
    B.R.E.A.K.
    :8::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 10+15+40 30(3)46 3.16m Yes
    *OH that catches highs/mids/standing lows
    *Leads into FLT stance
    *73dmg on Danger Zone
    W.B.R.E.A.K.
    (against wall) :8::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 10+25+50 30(3)46 3.16m Yes
    *OH that catches highs/mids/standing lows
    *Leads into FLT stance
    *95dmg on Danger Zone
    B.R.E.A.K:R.
    (to foe's back) :8::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 10+15+50 30(3)46 3.16m Yes
    *OH that catches highs/mids/standing lows
    *Leads into FLT stance
    *85dmg on Danger Zone
    R.U.S.H.
    :214::41236::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high: 70 25(2)23 3.21m
    *Catches highs/mids/standing lows
    *Causes O.B.O.R.O. on BT opponents, keeps OH status
    *79dmg on Danger Zone
    S.P.E.A.R.
    (to crouching foe) :2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :low: 60 3(2)24 1.65m Yes
    *Leads into FLT stance
    *70dmg on BT crouching opponents
    *72dmg on Danger Zone
    *84dmg on BT crouching opponents on Danger Zone
    C.L.A.S.H.
    (to crouching foe) :3::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :low: 50 10(3)30 1.85m
    *OH that catches lows
    *Turns into S.P.E.A.R. on BT crouching opponents at 70dmg keeping OH status
    *60dmg on Danger Zone
    *84dmg on BT crouching opponents on Danger Zone
    Throw Properties
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