Lot of emo-ness up in here. I want a good tournament scene, but at the moment that's up in the air. We have no clue how this game will turn out. I'll still be going to tournaments regardless on how this turns out, with Evo being my next one, but it'd be nice to go for a Dead or Alive game again.
Even though I can't stand 90% of the existing fan base, I'd still show up to a big enough DoA tournament. I'm very much in the minority, though, if history is anything to go by.
EDIT: Just to add my two cents on the Marvel talk because I do play it reasonably well, X-factor is a terrible mechanic. It works in that game because of how random and crazy the whole thing is, but it's a comeback mechanic and a crazy one. In the SF4 series, the comeback mechanic is a one-shot hail mary oftentimes with an Ultra. You use it randomly and whiff, you're done. SFxT has one that powers you way the hell up but offs you after about eight seconds. Marvel? If you're almost done, you have 30 seconds of massively buffed parameters, with some characters moving to nigh-untouchable levels.
That is not a good way to do things, in my opinion. You shouldn't have to be in the upper echelons of players to deal with a character's sudden ridiculous burst of speed, or have to worry that you suddenly are in the very real situation where you can be quickly chipped to death off of an easy hit confirm or block string.
As for the idea of X-factor being used when your opponent uses it, that's not really viable. It negates chip damage but does nothing to counter some of the other things. X-factor buffs each character differently.
Really, all DoA needs to become competitive is situations (wall splats and stuns, mostly) where you can't hold. That's it. It'd be nice to do something about the mostly invincible wake-up kicks, too.