True, but i think the reason people feel/believe the 3point hold is more spammable than the 4 point is because its easy to use the mid hold more often than all others, especially since most of the characters moves are based off of mid. For example when DOA2 was made and had the 3point hold system Itagaki made sure there was several moves that were hold resistant to avoid the constant mid hold usage. This made it easier to read mid hold 'spammers' and granted better throw set ups in some cases. In DOA5 we do not have that currently with a few small exceptions. Which is why its still better to have a 4-point hold system rather than a 3 point hold system on top of the fact that people aren't convinced of the 3-point hold system anyway no matter how you tweak it (It still says 3point which makes people automatically believe its 'Spammable' where as if it were 4-point they believe its not as 'Spammable').
Of course this goes back to what you said, The success rate would be lower and IMO would be MUCH lower which in turn will result in actually seeing the hold animation on screen less unless it was really on reaction. Of course anyone can still do it as much as possible but the question then would be, would you really want to do it that much with your chances of success being much lower and your recovery and punishment being much higher now?(Risk/Reward).
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MASTER
Of course this goes back to what you said, The success rate would be lower and IMO would be MUCH lower which in turn will result in actually seeing the hold animation on screen less unless it was really on reaction. Of course anyone can still do it as much as possible but the question then would be, would you really want to do it that much with your chances of success being much lower and your recovery and punishment being much higher now?(Risk/Reward).
EDIT:
You've always been good at swaying completely off topic, major props!Enjoy your 15-man tournament scene.
MASTER