Mila DOA5U changes

Jefffcore

Well-Known Member
If you weren't abusing one or both of those, I don't think you were playing her efficiently. I feel like I'm playing a different character all together, sometimes. I'm using things I never had a use for.
 

Raze

Member
I would use those things of coarse, I really liked the 3H+K, and her 1P (which was my favorite move of hers). The new Mila reminds me a bit of Vanessa and Aoi (VF Characters) in terms of play style because of the string cancels. While she's basically DOA's version of Vanessa, albeit not nearly as powerful of a character. Her cancels/feints work more like Aoi's Tsundome than Vanessa Intruder Step, from an execution standpoint. Mila actually feels a lot like FS (Final Showdown) Sarah, in that she seems low mid tier'ish in terms of tools and needs to basically outwork all her opponents that were given much better tool sets in Ultimate. I'm use to playing this kind of character so I think it'll be fine.

I'm also use to the fact that once people bitch and have a 'non popular' character nerfed hard, they never regain any semblance of their former glory (Mila doesn't seem terrible or excessively weak though). I really hope they don't go crazy with the patches/unbalancing/nerfs, like they did with 5, because i'm really enjoying the game as it is. Totally playable game and I don't see any characters that are anywhere near as OP as FS Akira Jacky, or Taka. Sorry bout the VF rant, this is what happens when they drop in so many VF characters and change/tighten up DOA :sarah:
 

RubinRoon

Member
I like the bound on her superman punch,I can see that as an effective tool.

It sure is; 9p p+k 2T and go crazy. About 100 damage ( 1/3 of the Lifebar) every time, plus 9p is safe now, while 3 h+k is unsafe. TN likes to make moves superfluent it seems ^^
 

synce

Well-Known Member
All those new cancels and feints, if used properly I think Mila can be more dangerous than ever. Yesterday I got called a spamming cheat lol
 

Hurricane Rev

Active Member
After spending a few weeks with Mila, I can honestly say that is really good. She has got some really good moves and you really do need to put in some time and effort into this character. She is definitely not a straight forward character like some of the characters.

The only downside to Mila is that she is quite slow now in this version and it is a big PAIN when you are fighting against fast characters (Especially fighting a Sarah, Hitomi, Zack, Alpha 152 and etc). At times, when I'm fighting against a fast character, I literally don't know what I can do. If I press any button, then I will get hit. My only tool that I have got is sidestep really and even that doesn't save me much.

So people, how do you fight against a fast character? Do you have to play a far away game against them? Any suggestions would be Great thanks.
 

Raze

Member
Well i'm a VF player, but i've been playing this game a quite a bit recently and have been comparing frame data and move properties between characters that I use. Mila is not a strong characters in this game because she has slower frame moves (with more negative frames in some cases), that have the same properties as other characters MUCH faster frame attacks. I don't know if this is really the place to make these kinda comparisons so I'll just mention one for example.. Momiji has a 14f Low Kick that gives stagger on CH (I believe), Where as Mila has a Low Punch that is 22 frames and gives stagger on CH. Mila's kick variation is 28 frames i believe. Momiji's 14f kick is -4 on hit. To go a bit further on this Mila's 22f Low is +2 on hit and is circular/tracking, Momiji has a 24f low Kick that is circular and gives +11 or more on hit. so...

As for fighting against fast characters you need character knowledge and good defense. If they just spam attacks you can counter/hold, or block untl you have enough advantage to CH them and try and setup her hefty combos. Fuzzy Guarding works pretty well in DAO5U so you can work on that, it does crouch highs and throws. It can be defeated ofc, but you are gonna need good defense and play a CH type of game, since she is generally slower and less safe from what iv'e seen. Utilizing evades is also extremely helpful, but that goes for all characters.
Still just getting into Mila though.
 
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Gill Hustle

Well-Known Member
I asked for slight changes to Mila via TN twitter:

1. Like Vanessa I think she should be able to mix in her arm break between mount puches (seriously)

2. 66K should be another attack outta the Gatling punch seeing as how people can counter both enders atm if they are not juggled

I plan on going using/evolving Mila in the same vein as @Rikuto has done with Bayman.

Ayane is still my main, but I can't let go of Mila.
 

mpgeist

Well-Known Member
Standard Donor
I asked for slight changes to Mila via TN twitter:

1. Like Vanessa I think she should be able to mix in her arm break between mount puches (seriously)

2. 66K should be another attack outta the Gatling punch seeing as how people can counter both enders atm if they are not juggled

I plan on going using/evolving Mila in the same vein as @Rikuto has done with Bayman.

Ayane is still my main, but I can't let go of Mila.
I like those ideas. Keep fighting the good fight man, those few of us still playing Mila appreciate it!
 

Raze

Member
I asked for slight changes to Mila via TN twitter:

1. Like Vanessa I think she should be able to mix in her arm break between mount puches (seriously)

2. 66K should be another attack outta the Gatling punch seeing as how people can counter both enders atm if they are not juggled

I plan on going using/evolving Mila in the same vein as @Rikuto has done with Bayman.

Ayane is still my main, but I can't let go of Mila.
Vanessa is my main in VF and i'd love to run some mirrors with you in Final Showdown, i'm one of the better U.S. Vane players in Final Showdown.

What you need to do is break down Mila's Frame data and figure out how to properly use her in Ultimate. We need a comprehensive thread on Mila Frame Data, options, and tactics, not a wish list. There are plus and negative frame advantage setups in this game, they should be discussed.


Edit: I went ahead and did all the basic Mila Frame Data, plan on posting it up so people can discuss strategies and which options should be considered at various advantage.. At disadvantage you're gonna wanna guard and fuzzy, she's seriously negative on block, so abare (attacking at disadvantage) isn't advised unless you have a good read on your opponent.
 
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phoenix1985gr

Active Member
Why do people keep saying that Mila is slow? She has 10f jab, 12mid, and a 14low the only characters who are faster than her are Kasumi, Christie Sarah and Gen with all the others shes either the same or faster
 

Raze

Member
Maybe because they've looked at the frame data and noticed that her 22f low, has the same knockdown properties as another characters 14f low attack? Or the fact that her K is a13f circular, whereas some character have 12f circular K's. Her :9::K: is also 16frames high and gives less advantage then Momiji's :8::P:, which is 14 frames and yields more advantage with the same stun properties. Also no fast mid full circular attack, or any mid circular attacks for that matter...
 
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Xernuht

Well-Known Member
Maybe because they've looked at the frame data and noticed that her 22f low, has the same knockdown properties as another characters 14f low attack? Or the fact that her K is a13f circular, whereas some character have 12f circular K's. Her :9::K: is also 16frames high and gives less advantage then Momiji's :8::P:, which is 14 frames and yields more advantage with the same stun properties. Also no fast mid full circular attack, or any mid circular attacks for that matter...

That doesn't automatically discredit Mila's abilities when you put the entire package together. She's still an incredibly dangerous opponent when used right. She has higher risk, but her damage output and setups do make up for it. I may main Momiji now, but Mila is still one of my faves, and she's definitely still good.

She's certainly not 5U Kokoro.
 

XZero264

FSD | Nichol
Premium Donor
Seems Mila's 8PP after 6T against certain males has expanded in the number of characters she can use it on.
8PP does more damage but if you tried to do the third P in the string it can be held, it hits mid so risking throwing it out is up to you.

Now Mila can 8PP after 6T against :
Brad
Akira
Leon
Bayman
Jacky
Ein
Bass
Rig
Jan Lee

You net 55 guaranteed damage and be at +8 as opposed to 48 damage and be at +11 from 6T K. Your call but 8PP is a better option against those characters.

Against a wall you can use 6T 8PP against all characters. It's only in open space that it works on the above characters.
 
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Jean Massue

New Member
Maybe because they've looked at the frame data and noticed that her 22f low, has the same knockdown properties as another characters 14f low attack? Or the fact that her K is a13f circular, whereas some character have 12f circular K's. Her :9::K:is also 16frames high and gives less advantage then Momiji's :8::P:, which is 14 frames and yields more advantage with the same stun properties. Also no fast mid full circular attack, or any mid circular attacks for that matter...

Mila has a 15 frame low kick that stuns on CH just saying for the record. As for the 13 frame kick it may be more then the 12 frame kick of Momiji you can't be the best everywhere hey. As for the 16 frame :9::K: it has a lot more range then Momiji's punch and only 3 less stun frames. Also Mila's 14 frame low punch has a lot of range and is +1 on hit. Her throw game is EXCELLENT. She has offensive holds and her midkick hold hurts a lot. Some very useful sitdown stuns. 100 damage of a bound, a lot feint and options to delay, cancel and mix your offense. VERY VERY high damage output all around. She also has very decent crushes and a lot of range so she spaces well.
If you look at Mila's frame date instead of looking at the entirety of the character she seems bad but its a very wrong way of seeing things in a fighting game in my opinion
 

Raze

Member
lol ok I only answered why the character is slower than others, I do play her and dropped 5 when she was nerfed, since crouch blocking was too hard for "some" DOA players, they begged for nerfs (they are saying crouch blocking is too hard in Rachel forum and want her nerfed as well). Disgusting stuff..

Momiji is vastly better, as are some others. Coming from FS it's easy to see who has the better tools and who is a stronger character. She's ok, but it takes a lot of work to win with her as opposed to other characters. Having holds that can be escaped is really ridiculous, I have some other issues with the character too. Her range, and crushes are ok. Telling me Mila is as strong or on equal footing with Rachel, Sarah, Momiji, Jacky, etc, isn't convincing. I like the character a lot, I use her quite a bit, but there are much stronger characters, with better options, that are safer on block, have more active frames in there attacks, get more advantage on block, have mid circulars, have holds that can't be escaped, etc etc..

I'm not here crying for buffs or anything, just pointing out what i've noticed as I play multiple characters in every fighting game and rarely end up liking/using a high tiered character. (I did start getting into Lion in FS a little while back, cause Top Tiers in that game are ridiculously stronger than lower tiers/female characters). She's fun to use and is playable, you can win with her, but it takes more work than other characters imho..In no way do I find her to be one of ultimate's stronger characters.

Anyways lets not get this too off topic with random rants, the character is ok..
 
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