Zack in DOA5U

Nameless Sama

Well-Known Member
That is not the topic but I need for my 400 Subcriber Special players which is really good with one character ! I want to make a full DOA5U Combo Video with all Characters ! I wanted to ask some Zack Players here if you could join me and make the Video together. If you have question then ask me on my side or write PN.
 

crapoZK

Well-Known Member
Standard Donor
I would if I still had a PS3 (It broke down.) and I had a capture card. I can tell you some if you like?
 

MasterHavik

Well-Known Member
That is not the topic but I need for my 400 Subcriber Special players which is really good with one character ! I want to make a full DOA5U Combo Video with all Characters ! I wanted to ask some Zack Players here if you could join me and make the Video together. If you have question then ask me on my side or write PN.
I can help. What you need?
 

TakedaZX

Well-Known Member
Zack is so solid... but I've got two qualms. First of all let me clarify that I do find Zack viable as I always have but I've had an issue since DOA2 (I believe) about him. Why do 66P and 33KK (only the last kick) wall splat? They have so much potential with out the wall blow back.

66P6PPPP could be one of his new wall friendly juggle BnB's granted they take away the wall splat.

On the other hand, 33KK double wall splatting is a bit ridiculous. That second kick shouldn't wall splat so that he could have a special set up to work at the wall, sorta like the other characters:

Hayate - 214P(W!)PP, 33KK
Ryu - 66K(W!), Ongyoin PPP (Half Charge)
Ayane - 66KK4(W!), BT PP4PP7K
Hitomi - 3K(W!)P4P, 6KKK
JL - 6H+K4(W!), DS~P/K, 6PK
Ein - 3K(W!)K, PP6PK
 

EDog21

Member
And then after defeat you contemplate how you basically lost to counters. I think to myself I should have thrown more, but Zacks throws suck. I then pick Tina and enjoy ridiculous throw damage.
 
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Deleted member 473

Guest
And then after defeat you contemplate how you basically lost to counters. I think to myself I should have thrown more, but Zacks throws suck. I then pick Tina and enjoy ridiculous throw damage.
Zack needs a infinite knees to wall game. He's a Muay Thai fighter for fucks sake. Smfh
 

MasterHavik

Well-Known Member
Zack's throws don't suck. You can get some good damage. To be someone mashing counters you play the stun game and use different hit levels making them whiff holds and land a nasty CB and things change. You need to test people's ability to hold.
 
D

Deleted member 473

Guest
Zack's throws don't suck. You can get some good damage. To be someone mashing counters you play the stun game and use different hit levels making them whiff holds and land a nasty CB and things change. You need to test people's ability to hold.
Too risky.
 

RhythmikDesigns

Active Member
Zack's best go-to throws aren't meant for dealing direct damage, but rather to lead right back into his mix up game. I saw somewhere one time JR said that Zack's game is 60% strikes/40% throws. I think that's pretty accurate.
 

MasterHavik

Well-Known Member
Zack's best go-to throws aren't meant for dealing direct damage, but rather to lead right back into his mix up game. I saw somewhere one time JR said that Zack's game is 60% strikes/40% throws. I think that's pretty accurate.
he is 100% correct...well 214T does massive damage on CH.
 
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