System Uhm.... wheres the Stun Guide ?

Lulu

Well-Known Member
Hi Guys.... Lulu's first thread on FSD (YAY !!!) Anyway:
I have been up and down the site looking for a guide about all the stuns and their properties in DoA5 LR and for the life of me I just can't seem to find it (its not like I was looking hard).....
I must be blind.... stuns are one of the game's universal concepts and their are very important.... there has to be one some where...
Or does it not exist :eek: ?
I mean.... it does Exist.... right ? it just has to.
 

tokiopewpew

Well-Known Member
Standard Donor
And what kind of information would you like to have added to make it "comprehensive"? Which stun type allows holding maybe?
 

Lulu

Well-Known Member
Well... everything....
Which stuns allow holding
Which stuns allow Stagger Escaping
Which stuns can't be hit by high attacks
Which stuns change orientation
Which stuns are affected by the environment
Which stuns are affected by which critical levels
Which stuns let you fall.
Which stuns move and which stuns stay in place
You know.... a comprehensive guide about anything and everything there is to know about Stuns and Staggers..... including Guard Breaks
And why not throw in some frame data about the stuns too.... I wouldn't know what to do with it somebody might.
 

Lulu

Well-Known Member
Ya Know.... I'd make one myself if I wasn't so extremely lazy. hell I almost didn't bother with making this thread. guess I'l just have to keep a mental record of this stuff until a brave soul decides to make a guide.
 

Kronin

Well-Known Member
Ya Know.... I'd make one myself if I wasn't so extremely lazy. hell I almost didn't bother with making this thread. guess I'l just have to keep a mental record of this stuff until a brave soul decides to make a guide.

You didn't find the video that I posted useful at all? It seemed to me that can give you some of the infos that you were looking for.
 
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Lulu

Well-Known Member
Can't watch it now.... the Wi Fi is down and my phone's bandwith can't handle video streams (atleast not where I live)..... will check it out some other Time.
I have seen The Emperor's other videos..... don't like the Combo ones but the tutorials are great start.
Unfortunately I discovered them abit too late.... will they tell me something I already know ?
Thats why I hoping there would be thread about it here on FSD..... we got Character Breakdown threads for days, a Frame Data Sticky, a Footsies and Spacing Sticky and a bunch of other Stickies. But no sticky for Stuns.
Those vids would be great to use as introductory material for the comprehensive stuff if a guide were to get made.
I think the most recent thing I learned about stuns is you can't Stagger Escape from a stun that allows you to fall over.... typically referred to as "Must Hold" Stuns, The most popular one being The Falling Crumple Stun.
And the other thing I learned is you can Free Step behind a CB Stun and still have enough time to launch..... unfortunately I have absolutely no idea why you would want to do this... does it negate character weight ?
 

tokiopewpew

Well-Known Member
Standard Donor
And the other thing I learned is you can Free Step behind a CB Stun and still have enough time to launch..... unfortunately I have absolutely no idea why you would want to do this... does it negate character weight ?

It does not effect a characters weight. You do this to either position yourself correctly for the following juggle (to have enough space available or get additional environmental damage from a cliff, breakable object or wall), to fulfill additional launch requirements from moves (e.g. you can use a more damaging kick as launcher but it will only launch if you hit them backturned), or to get yourself out of a dangerous position (e.g. if you are close to a cliff or wall).
 

Lulu

Well-Known Member
yeah thats what I thought but in the combo videos I only seen it used in a wide open space with nothing to interact with. So just wanted to know what is it am I not seeing...
I know you get higher launchers on BT Opponents but does that still apply after Critical Burst ? Will they go even higher on CB then BT ?
The Tutorial doesn't cover that specific part about juggles and stuns....
 

Kronin

Well-Known Member
Well @Lulu, I'm not sure from how much to play DoA but I'm pretty sure that there is no teaching that you can't implement in your usual habit. I think that is never too much late for it =)
 

Kronin

Well-Known Member
Sorry, don't care for my last post because I misunderstood your previous message: you said that you discovered the tutorials too much late and I assumed that you meant that now you are already used to some different kind of approach to the game for changing your habits. But actually, as your wrote immediately later, you was just meaning that you could have already learned from yourself what the tutorials want explain.
 

tokiopewpew

Well-Known Member
Standard Donor
yeah thats what I thought but in the combo videos I only seen it used in a wide open space with nothing to interact with. So just wanted to know what is it am I not seeing...
I know you get higher launchers on BT Opponents but does that still apply after Critical Burst ? Will they go even higher on CB then BT ?
The Tutorial doesn't cover that specific part about juggles and stuns....

Out of a usual (non-dangerzone) situation, there is nothing higher as a launch from stun level three, backturned or not. That means they won't go any higher if you hit them this way after a critical burst on this level. However, as I wrote, you also do this to get a launch from a move that does not launch them if they aren't backturned but deals more damage as your other (normal) launchers. This is why you will still see it used in combo videos in open space: The result is a maximum possible damage combo.
 

Lulu

Well-Known Member
Yep....... thats pretty much it.
Its funny because when I was still playing DoA5 vanilla I knew didly squat... and then in 5 Ultimate, Team Ninja was nice enough to add a Tutorial that explains so many things.... but not everything. So now people are making videos about stuff that the game leaves out..... like "The Grappling Four".
 

Lulu

Well-Known Member
Out of a usual (non-dangerzone) situation, there is nothing higher as a launch from stun level three, backturned or not. That means they won't go any higher if you hit them this way after a critical burst on this level. However, as I wrote, you also do this to get a launch from a move that does not launch them if they aren't backturned but deals more damage as your other (normal) launchers. This is why you will still see it used in combo videos in open space: The result is a maximum possible damage combo.

Wait hang on..... are you saying there are specific moves that won't launch on Crtitical Burst unless you free step behind your opponent ? I thought that a that point in a stun anything that can launch under any circumstances, will definitely launch on Critical Burst.
I haven't seen a video where they launched a BT opponent with a move that wouldn't launch on critical burst.
However I have noticed some moves launch higher than others.... I find this is mildy annoying because I've been optimizing my launches (on High Attacks) based on Start Up and Recovery Frames.
 

tokiopewpew

Well-Known Member
Standard Donor
Wait hang on..... are you saying there are specific moves that won't launch on Crtitical Burst unless you free step behind your opponent ? I thought that a that point in a stun anything that can launch under any circumstances, will definitely launch on Critical Burst.

I'm talking about moves that simply won't launch if they don't hit the opponent in the back. It doesn't matter if there was a critical burst before or not. CB or not does not play any role here. An example would be Kasumi's 4H+K.
 
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Lulu

Well-Known Member
Thats her Overhead kick right.....
I use that for sit down stuns...... I could've sworn it bounce launches if you use it at Critical Burst or Threshold.
Or is it her other Over Head Kick: 6H+K ?
 

J.D.E.

Well-Known Member
Standard Donor
@Lulu, your issue is you having to learn the training mode settings. Everything is there to your disposal, bro.

  • When you go into training mode & you're search for stuns, you turn on you "Stagger Escape" & choose either slowest, slow, fast, or fastest to check the stun level. This is how you determine how good your stuns are. You have to make sure on any of these settings that your counter hit is set on "Always Counter" (Same for the ones below).
  • If you're checking for holding during a stun, all you do is set your CPU reaction to "Hold" of any kind.
  • If you're checking for guaranteed damage, you turn on your Stagger Escape with the critical holding level turn onto any speed (check all levels)
  • You can also check these yourself by using the AI settings of CPU recording & then Replay with you seeing what could be done, like Stagger Escape, block, or hold. Same can be applied to the other things in my post.
 
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