Who? The new gen or the veterans? Cuz the veteran top players I used to play with all the time hated SE because it diminished any big risk you took.
Some of the old gens too. Rikuto for example doesn't have a problem with it, even the throw break system.
Which veteran top players? oh, the ones who aren't around anymore and just support the game vocally? oh, cool story. Or maybe the old gens decided just couldn't adapt to it or chose not to use it and prefer to mindlessly slap those buttons despite having the option to avoid scenarios with minimum risk. Oh shit? whaddya know? I been around since DOACentral. Who would of thought.
So far, the new gens (Sio etc.) and up been making usage of the game's mechanics more than anyone else.
And I don't get how you think what I'm saying is contradictory. Not wanting every other damn move stunning is not contradictory to anything. Stuns would still be a thing, you just wouldn't get stunned for every little hit like you do now. The way I'd like to see it when you do get put into a big stun you wouldn't be able to escape it because SE is gone and holding in stun would be gone, but there would be less stuns overall (and needing to meet some stupid threshold by playing a long stun game for max height wouldn't exist either) so you'd actually have to have a good neutral game and the risk/reward would actually exist. That is called a good game, not the still RPS mess we have right now.
You are asking for less stunning moves, but most of these less stunning moves from absorbed information happens when you either get hit on CH or for crouching. Did you know that Hayabusa's 6P doesn't stun on NH? but if you crouch you'd get hit as a NH stun? it's like players have become oblivious to the damn scenarios being played. I've watched countless tournaments and even in person where people got hit from moves that don't stun normally, stun on them because of the situations mentioned above and even they mention that it's because they fuzzy and got up too late resulting in a crouch hit or ducked expecting a throw.
Now what happens when you get hit by such stuns? you reduce it so that any follow ups become not guaranteed because you are not reacting. A player would never react to an i12, you are expecting it or predicting it. SE gave you the option where you avoid the follow ups reducing the advantage, this -in turns- conditions the opponent to using quicker moves for launch even if the damage is lower. The fact here, is that he got his damage out regardless, so you have effort to get the lead. Your contradictory with you mentioning is that stuns should take complete control over you (which is hilarious in itself because you are basically repeating on why DOA became a meme regarding it's system) while mentioning neutral and then you mention "situations where you can't hold out of certain stun", which is why those moves were implemented in the first place. Limbo is a perfect example to bypass the stagger escaping and the stun system, but because most limbos are slow you want to condition someone to fall for it. You have to earn that. It's exactly what fighting games should go for. The limbo landed because you did a jab after a stun extension where stagger escaping wouldn't work in this situation which is smart, but players landing such moves from like a mid with moderate recovery into a limbo for free is laughable since players are asking to reduce the guesswork and yet this is the opposite. It's either approach logic, or none at all.
Honestly, DoA will always be a fun fighting game, but as long as the stun system and hold system remains the way it has it will never be a good fighting game and will forever be why other communities ignore DoA and playing other fighting games has shown me that DoA just isn't a good fighting game until these things are fixed.
Course not, it's why people are trying to improve it. It's why TN is trying to improve it. Can't start on improvements if DOA complicates itself in such a fashion where it gets nowhere. I mean, a wrestler must never beat a ninja right? that was a start of something that completely vanished so that's a good long way from that.
Overall, doesn't matter. I still kill in the series so eh, not my problem.