like tones said, moves like


/ lft



/



and



should grant you a free


or oki now and dho

on critical hit, although you can get a combo out of this instead for more damage.
brad's


currently gives 18 frames of advantage when used on a downed opponent, with the increased 2 frame recovery this will be even better, also it gives us a higher chance to land a critical burst when using it on a stunned opponent and a free


even on fastest stagger escape.
his back turned throw setup is now guaranteed, providing
'changed all back-turned stuns that do not down the player to end with the player facing front' doesn't interfere with this, although it shouldn't.
he has a new critical burst from stance, hopefully this isn't just a copy / paste of his current critical burst and looks a little different, but hey, a new move is a new move.
handstand

/


and


now avoid lows, although it would be nice if dho


had this too, also you can enter this stance before the beginning of each round now.
faster transitions and less frame disadvantage is always nice.
now his kicks in handstand, have they been changed to natural combos or do they simply divert you when you try to hold? i know that

and the last kick of



,




and




already get diverted, so i'm not sure.
and finally his wall jump has been fixed, okay, but what about when you get stuck in handstand and can't do anything?
next patch:


handstand and fix please!