I don't know at what level you play other games, but you have tools in different fighters to shutdown things like string spams, y'know, things which these does't have like proper side-stepping, sabakis, moves that properly crush, low parries, you name it.
what you're talking about doesnt apply here ...
we're talking about mid HIT STUN punishes ..
for one thing those are very situational and with limitations ...
in guilty gear you have burst .. only can be done once until you get the meter again ...and a similar mechanic with blazblue with the extra penalty of having less armor for the rest of the round putting you at a huge disadvantage..
such tools are good for a one off .. but against a heavy rush down character they dont solve anything ... and you still end up with the same repetitive combo spam.
in sfxt and sf4 you have nothing ... if you're hit .. you're hit ... and yes it goes on and gets boring ... (ask any player who had to deal with yuns combos in AE)
in ultimate mvc3 you have your x-factor ... another 1 off .. and early activation is a big disadvantage and then you cant do it no more so most of the time u take the combo ... not exactly good .. and combos in that game last forever ... the only punishable mid string combos are air tag combos and even that needs a guess weather the tag is from the right or the left ... and its very rare to see that kind of combo at high level anyway.
side stepping ... does not work if you're in stun in any game .. its preventive prior to the combo but not during ... so you'll still eat your long combo ...
in soul calibur you got nothing as well ... shakable stuns have been drasticly reduced and most stuns now are unshakable ... when you get hit with a stun.. there is literally no answer to a combo that has started .. u have to take it all ... unless the combo itself is flawed (allowing ukemi on the ground) or the air combo is flawed (allowing air control) .. at high level, when you know your max damage with the character you will go for that every time and yes it will be repetitive ... although normal guard impact is gone, even just guard and the new guard impact system dont work during hits .. so basicly there is no answer in soul calibur either ...
I dont know how you rate MK9 but even that game had a counter at the expense of 2 bars ... again you dont always have that luxury and meter is very important in that game ...
DOA makes the best of both worlds ...
as long as the combo is still ground based .. it is punishable (only for one try) ... as the combo gets airborne the combo is no longer punishable ...
and the higher the stun , the higher the launch .. rewarding the risk you take and allowing a better combo ... this makes perfect sense and is far more logical and creative .. and prevents the match from being just a simple hit confirm into combo everytime ... it also gives a feel of realism in a way, if you're getting battered u wont just stand there ... you'll acctually try and make a come back. but if someone smacks you into a wall or in the air (although you wont float as much lol ) .. you cant do much about that ...
i dont want to see the same combo OVER AND OVER AND OVER ... it just wouldnt be doa anymore ... and would just be a dry game like every other generic fighter out there ...
even vf has shakable stuns on the ground ...even though that keeps you in the defensive most of the time it still resets the situation (at the expense of breaking your stick) .. but once you're launched you cant do anything.
I would hate to see this game get reduced to the lameness of other games in terms of how combos work ... it just wouldnt be DOA ... just like sc5 feels so foreign without "meterless" guard impact and shakable stuns from previous soul caliburs.
so what ? you want the game to turn into some crap like say .. leifangs ub+P stun .. garanteeing a PP, PP>PK and then PP>PK in the air ? a 12 hit combo EVERY TIME ? really ?! that would make the game just pathetic ... and just fishing for those single hit stuns would not make it better but scrubbier ... is that what you want ? not being able to punish something as stupid and as easily readable as that ? EVERY TIME ?!
no thank you .. I would much rather have the current system ...