Is there frame data for crouching, sidestepping etc?

Hi, I've been looking at the DOA5 frame data for several characters but I haven't been able to find anywhere info about non-strike related frame data. I'd like to know for example how many frames does it take to go from standing to crouching, to do a sidestep, to do a back/forward dash. Is there information available on this anywhere or does somebody know the numbers?

I think this info is quite important from a defensive standpoint since all of the above can be used to avoid attacks or make them miss/whiff.
 
Depends on what version of the game you're talking about.
I wouldn't mind actually, whichever version it is available for. I just want to have a look at the numbers and see how different it is to other fighting games. Any idea where I could get this?
 

Matt Ponton

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I wouldn't mind actually, whichever version it is available for. I just want to have a look at the numbers and see how different it is to other fighting games. Any idea where I could get this?

I was on my phone earlier.

If you look at the v1.03 patch notes on Team NINJA's website they have increased standing to crouching to 3 frames I believe. If you are ducking a high attack/throw then it basically falls to 1 frame in that specific situation. Previously, it was 5 frames to go from standing to crouching unless already in crouch from an attack.

Turning around with guard takes 5 frames, but a back-turned attack is instant.

v1.03 changed sidestep from 0(20)8 to 0(20)5. that is the first 20 frames are invulnerable to a single non-tracking attack before going into 5 frames of recovery.

Back and forward dashes are different depending on character. You can fuzzy guard crouch forward by pressing :3::3_: which will put you in crouch in technically 3 frames.

Here's a video that might help you:
 
I was on my phone earlier.

If you look at the v1.03 patch notes on Team NINJA's website they have increased standing to crouching to 3 frames I believe. If you are ducking a high attack/throw then it basically falls to 1 frame in that specific situation. Previously, it was 5 frames to go from standing to crouching unless already in crouch from an attack.

Thanks for that, that has cleared up a lot of things for me, and yes I had seen this video before and it is very helpful. I have also watched the DOA5 tutorial series by EMPER0RC0W, very useful info. In terms of the dashes, I was actually referring to the standing forward :6::6: dash, and backward :4::4: dash. When executing one of these how many frames (on average) is it before one can move/attack again? I'm assuming it is less than the sidestep? Thanks again
 

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Thanks for that, that has cleared up a lot of things for me, and yes I had seen this video before and it is very helpful. I have also watched the DOA5 tutorial series by EMPER0RC0W, very useful info. In terms of the dashes, I was actually referring to the standing forward :6::6: dash, and backward :4::4: dash. When executing one of these how many frames (on average) is it before one can move/attack again? I'm assuming it is less than the sidestep? Thanks again

As I said, forward dash and back dash is different depending on character.
 
As I said, forward dash and back dash is different depending on character.
Ok sure, let's take Jann Lee for arguments sake. How can I find out the frame data for his forward, forward and back, back dashes? I haven't seen it listed in the character specific frame data tables.
 

Matt Ponton

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You'll probably have to have someone record footage of it for you at 59.97 fps then manually count.
 
Sure, I'm only after an estimate so I may try to download a match video from youtube and count the frames from that (after working out the footage frame rate of course). Thanks for your help
 

Matt Ponton

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youtube would be doing 30 fps. you'd have to double your count and might be off by 1 or 2 frames due to that.
 
youtube would be doing 30 fps. you'd have to double your count and might be off by 1 or 2 frames due to that.
Yes I know, I'm only looking for an estimate because I want to compare it with other fighting games, I wouldn't use the estimate for matches.
 
Ok, I've done some extensive frame counting of DOA5 tournament footage from Youtube. I downloaded the videos and then moved forward frame by frame. I used character moves to estimate the frame rate of each video. Eg. Hitomi's Fujin is 7-8 frames in the video, 15 frames at 60 fps, therefore the video is approx. 30 fps. I know this isn't the most accurate way to do this, but I'm simply after an estimate.

I've found that for all characters, generally a forward dash/back dash ranges between 30-40 frames. Does this seem about right? It seems a little slow to me since a sidestep from start to finish is a bit less than 30 frames.

Opinions please.
 

shunwong

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Ok, I've done some extensive frame counting of DOA5 tournament footage from Youtube. It seems that for all characters, generally a forward dash/back dash ranges between 30-40 frames. Does this seem about right? It seems a little slow to me since a sidestep from start to finish is a bit less than 30 frames.

Opinions please.

My opinion is that dashes in DOA are pretty bad, compared to dashes in VF for example. In VF I can dash back out of harms way often. In DOA I'd rather use an attack with evasive properties, a hold, a sidestep...
 
My opinion is that dashes in DOA are pretty bad, compared to dashes in VF for example. In VF I can dash back out of harms way often. In DOA I'd rather use an attack with evasive properties, a hold, a sidestep...
Ok sure. So does 30-40 frames sound about right, or have I miscounted?
 
I have another question related to sidesteps, I didn't want to start a new thread so here goes:

After a sidestep how many frames is it before you can attack? Not the sidestep recovery (which is 5 frames according to previous posts), straight after you input a sidestep how many frames is it before you can attack during the sidestep maneuver (during the 20 frames that avoid a strike)?
 

Red Reaper

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I have another question related to sidesteps, I didn't want to start a new thread so here goes:

After a sidestep how many frames is it before you can attack? Not the sidestep recovery (which is 5 frames according to previous posts), straight after you input a sidestep how many frames is it before you can attack during the sidestep maneuver (during the 20 frames that avoid a strike)?

I believe the frames of the side step attack include the side step along with the start up of the attack. You kan attempt to delay it as long as possible or do it as soon as possible to see the frames you're looking for.

I'm soo glad this game has real time in game Frame Data. Seeing the numbers scroll by lets me get the feel of things and determine how easy it is to react to an unsafe (yet unfinished) string.
 
I believe the frames of the side step attack include the side step along with the start up of the attack. You kan attempt to delay it as long as possible or do it as soon as possible to see the frames you're looking for.

I'm soo glad this game has real time in game Frame Data. Seeing the numbers scroll by lets me get the feel of things and determine how easy it is to react to an unsafe (yet unfinished) string.
I basically want to know if when i do a sidestep is there a delay in when i can attack or will any attack i do during a sidestep stop the sidestep and let me attack immediately? In Tekken there is a delay to every attack during a sidestep, you can only attack after the first 8 frames of the sidestep have finished, so i'm wondering if this is similar in doa or different.
 

Sam Sultan

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I basically want to know if when i do a sidestep is there a delay in when i can attack or will any attack i do during a sidestep stop the sidestep and let me attack immediately? In Tekken there is a delay to every attack during a sidestep, you can only attack after the first 8 frames of the sidestep have finished, so i'm wondering if this is similar in doa or different.
Of course you have recovery time since the side step needs to be performed before you can actually attack. And from what i can tell the amount of frames that you defiantly have to wait until you can attack again is something around 12 to 13 frames however you can only do the side step move after that amount of frames no other attacks. To do other attacks you would have to wait during the whole side step and it's recovery which i think is something around 29 frames.
 
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