Mar 6, 2019 at 2:46 AM
Dead or Alive 6's second session of the advanced guide looks at DOA6's neutral game. Knowing the speeds of your chosen character's and your opponent character's strikes on all three hit levels and at various ranges is the key to gaining an advantage over your opponent in the neutral game. Along with knowing what's safe and unsafe at different ranges and whether on block, whiff or both.
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)
Top Tier Tips novice guide: https://files.acrobat.com/a/preview/2...
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