Mar 20, 2019 at 4:21 PM
Dead or Alive 6's sixth session of the advanced guide looks at how frame advantage & frames operates in DOA6 and a thought process to maintain when on the offense or looking to get an offense started. The key is to fish for stuns either with normal hit stunning moves or counter-hit stunning moves. Another focus is to keep your opponent in "guess mode" instead of "reaction mode".
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For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
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Top Tier Tips Novice Guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
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