DOA6 - Advanced Guide Tutorial - Session #6 FRAME ADVANTAGE

No comments have been found at this time


Mar 20, 2019 at 4:21 PM
Posted by Force_of_Nature
Dead or Alive 6's sixth session of the advanced guide looks at how frame advantage & frames operates in DOA6 and a thought process to maintain when on the offense or looking to get an offense started. The key is to fish for stuns either with normal hit stunning moves or counter-hit stunning moves. Another focus is to keep your opponent in "guess mode" instead of "reaction mode".

Join TopTierFighters here:

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Top Tier Tips Novice Guide:
0     0     349
Forgot your password?