"DOA7" time is fun time: Honoka Taunt Shenanigans, GREATS, Comebacks, and MORE [Replay Adventures] DOA6++

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May 20, 2023 at 11:37 PM
Posted by NyaMiyamaFighter
Returning to my roots with a weekend special that intends to PSYCH you out from beginning to end!
I forgot to put "Fighters Evolution balance patch" above. This is not the popular, standardized version of DOA6++, this is my version--the true evolution of fighting entertainment.
I'm the U-rank player.
Viewer Guide:
0:00 This super-secret chick's sure to PSYCH you out in the end!
0:06 AWESOME COUNTER
0:13 That one ROCKED!
0:18 CUT her down to size!
0:21 Smooth time skip transition
0:32 I know, you know, that you should not have low held.
0:40 This "waiting game" will PSYCH her out in the end
0:54 I almost PSYCHED myself out in the end!
1:00 That was close! I'm not the one who's goin' down!
1:13 "Oh! That's lucky!"
1:29 SPECIAL
1:44: You're not runnin'! You can't turn these tables around! That wall is where you're goin'! Yeah, you're the one that's going DOWWWN!!!
1:52 There is no escape!
2:05 How about that!? "GET READY FOR ANOTHER ONE"
2:19 Ouch
2:22 Nyotengu's new Side Attack delivers a HEAVY HIT.
2:26 I think she got the message now... You wouldn't have bet your money on this other gal if you knew what I know that I know.

The origins of "fun time": https://youtu.be/SDeQw6vNqBo

Thoughts:
The resolution is 1920x1080, but I forgot to change the effects from low to high. Kinda kicking myself for that, but I'm not really sure what it does anyway. lol
I've been trying to use the now official term, "wake-up kick", but I can't do it anymore. In DOA5 they were called "Rising Kicks". In the DOA6 Betas they were called "Comeback Kicks". I think Team Ninja just started using the term "wake-up kicks" to please fans, or something? Their suspected motivation for this decision gives me a strange feeling. I don't really like when developers adopt shoddy terminology from their fanbase rather than creating their own official phrases. It's as if they "just don't care". What's next? You're gonna start calling Honoka "Honkers" (that ugly nickname)? Or will the "Rumble" Danger Zone be replaced with "Citizen Assist"? Yeah... NO! LMFO (laugh my face off) Moreover, if I was the DOA7 designer, I'd find a better name than "Side Attack". That's wack.

The health bars are on Minimum.

Censored version of the second song (source): https://youtu.be/TOlNMNRrS2k
~
Affected Characters
Helena, Leifang, Diego, Rig, Ayane, Mila, Lisa, Mai, Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

Relevant Patch Notes

-1PP is not a natural combo on counter-hit, only hi-counter-hit (holdable).
-Standard changes made to his break meter techniques, Fatal Rush, sidestep attack, and throw damage.
-7H+K no longer fatal stuns an opponent in critical stun.

Honoka
-Rock-paper-scissors taunt outrageously buffed.
-236K damage reduced.
-6P stuns on normal hit.
-3H+K, 46P, P+KPP, 6PP, and 3PPP do not not wall splat.
-Dokuritsu punch bounces a stunned opponent instead of a fatal stun, unless they low hold.
-P+KP fatal stuns an opponent who low holds in stun.
-3P+K fatal stuns an opponent who low holds in stun.

Hitomi
-236P damage reduced to 28.
-46P damage reduced to 27.
-4P+K does less damage.
-Side Attack briefly stuns the opponent to start a combo.
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP doesn’t wall splat

Kokoro
-9P+K does not fatal stun opponents in critical stun. It instead makes them tumble backward.
-Sidestep Attack deep stuns with low damage.
-6P6P fatals tuns low holding opponents in critical stun.
-7P critical bursts low holding opponents in critical stun.
-Uncharged 1P+K doesn’t trigger danger zones.
-6P stuns on normal hit.

Nyotengu
-6P, Jab, and 8P, no longer deep stun opponents in critical stun.
-6PP and 5PP no longer deep stun opponents on counter hit and crit stun.
-Sidestep attack damage reduced from 15 to 5.
-6PPP, 214P, 3K, 5PPK, 66K, 6P+K, 4P, and 6PK no longer cause a wall-hit.
**Full Patch Notes are located in the google document.

Easy & Quick setup guide for DOA6FE:
https://docs.google.com/document/d/1Rq5QGKq2_9PwawUUoZnCbQvlKZkS6kZR5Pp-FA0lCQg/edit?usp=sharing
The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762
~
Tags: NyaFighter8101 NyaMiyamaFighter FighterSupreme DOAFighter3 PsychoSchematic steam vs versus lobby match gameplay PC steam lobby match online gameplay dead or alive 7 6 designer doa6 match online mod doa6++ fighters evolution doa6fe ryona
デッド オア アライブ Deddo Oa Araibu (dead or alive) チームニンジャ (team ninja) 株式会社テクモ tecmo 株式会社コーエーテクモホールディングス koei tecmo 女天狗 nyotengu かすみ 霞 kasumi ヂエゴ Diego こころ kokoro ヒトミ hitomi ほのか Honoka taunt rock paper scissors
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