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Mar 28, 2017 at 11:32 PM
Posted by KasumiLover
I was playing around with Eliot tonight since I was on the prowl for any hidden evasive moves since the Naotora 4KK tech discovery left me hungry for more. By accident i discovered that even tho Eliot's 6K is considered standing it avoids a SHIT ton of stuff that you wouldnt expect...

So here's my findings from what I found:
☆If you do P or 2P on NH against 11i jab characters or higher he can use 6K to go under their jab, this unfortunately doesn't work against any 9i jabbers from what I seen, too fast. It CAN work against 10i jabbers but it varies and isn't so consistent, for example I could do this technique to Leifang almost consistently but I was beat out a few times. Jacky I could do very consistently and Kokoro I couldn't do at all despite the fact they're all 10i...my speculation is that it has to do with their jab animation and hit box.

This can work on block too but only really for P; 2P leaves Eliot at +0 advantage while a blocked 2P leaves him at -4, so he'll be vulnerable to being hit

☆It can also avoid some mids: as demonstrated in the video, it can avoid mid strikes like Helena, Ayane and Jacky have shown in the video. Although my observations once again found out some stuff: I think because of the hitbox and the animation they failed to hit him, Ayane however will hit you up close, but when I did 2P from max distance and THEN did 6K it missed even tho I moved in. It also seems to fail against most lift stun mids, I tested it on Mai and I got hit and Kasumi was able to stun me but main because of the faster frames; Bass didn't hit me likely because although 6K is 21i and slower than Bass's 18i mid, the animation must have been the reason why Eliot was able to slip under it.

☆Using the same P and 2P technique, it can also avoid even the fast 11i high kicks as shown by Kasumi. It can't however avoid 12i high kicks apparently since Mai was able to nail me despite being a frame slower. Like the mid attacks, I think the animation and the frames must be a certain speed range and a certain height in the hitbox in order for this tech to work.

That's about all my findings, I'd love to try it on everyone else but I don't have the time so I just chose select characters I was curious about as a sort of "Foundation" to this tech. I'm sure you can use this to find even more dangerous uses for this tech! If this was already known or discovered I apologize and will take it down if I have to since I looked through the forums while doing this and didn't seem to see this in any of the core ones

*Also just a heads up for the Bass section, I showed two examples, one where the tech doesn't work if done on block and then one when it does when it actually hits


:eliot:
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