Hayabusa force tech unblockable

Pretty sure it is the only guaranteed thing. 3P+K into teleport force tech leaves Hayabusa at +10 and it takes 5 frames to block from back turned. 6p is i13 well i14 because of one frame delay on all attacks. When the math is done, yep pretty sure this is only guaranteed thing he has from his force tech
Just wait. TN will patch this out. Eventually.
Interesting. Is that the ONLY string that's guaranteed? I feel like you could probably experiment with that more.

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Sep 24, 2013 at 6:35 PM
Posted by ScattereDreams
Wanted to share this - In Tag mode, when you pair anyone with a grapple type character you still get DOA5 vanilla styled force techs since grapple characters still have their ground splats, they just can no longer follow up with attacks due to lesser frames. However when you tag out the recovery frames cancel and the next character can follow up with a force tech (preferable something fast).

On a side note: Hayabusa's after 3p+k teleport force tech gets a free 6PK or 6P stun game.
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