Like kicking people while they're down? Yes?! Well you've come to the right place!
A stream held on Oct. 16th on the 9th Top Tier Tips session going over the application of okizeme in DOA5LR. This session serves as a follow up to the 7th & 8th sessions on "Pressure" & "Wall Pressure". Note that there are two primary types of walls: half-walls and full-walls. Half-walls cause the opponent to fall down faster and full-walls cause the opponent to fall down slower changing the timing on your wall okizeme pressure. Half-walls are generally in the form of fences, where full walls tend to be the walls of a building for instance. Oh and Happy pre-Halloween
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For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)
Previous Top Tier Tips Sessions:
Top Tier Tips novice guide:
https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
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http://www.twitch.tv/force_of_nature