(HD) DOA5LR: Top Tier Tips: Session #9 OKIZEME

No comments have been found at this time

Details

Oct 16, 2015 at 6:17 PM
Posted by Force_of_Nature
Like kicking people while they're down? Yes?! Well you've come to the right place! ;)

A stream held on Oct. 16th on the 9th Top Tier Tips session going over the application of okizeme in DOA5LR. This session serves as a follow up to the 7th & 8th sessions on "Pressure" & "Wall Pressure". Note that there are two primary types of walls: half-walls and full-walls. Half-walls cause the opponent to fall down faster and full-walls cause the opponent to fall down slower changing the timing on your wall okizeme pressure. Half-walls are generally in the form of fences, where full walls tend to be the walls of a building for instance. Oh and Happy pre-Halloween ;).

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Previous Top Tier Tips Sessions:

Top Tier Tips novice guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603

-- Was live at http://www.twitch.tv/force_of_nature
0     2     886
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top