How To Play Christie (Dead or Alive 6)

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May 1, 2021 at 3:09 PM
Posted by Force_of_Nature

This is a follow-up DOA6 guide to help people out if they're interested in Christie and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

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Here's the TopTierTips Christie novice guide:

*Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha

0:00 Introduction
0:13 Lead With Your Jab (Harness Your P's!)
2:16 6PP Uses & Application
5:22 Some Combos & BnBs
6:38 Some Thanks!
7:16 CLOSE RANGE FOCUS (Rushdown/Pressure)
7:35 - 5P Uses & Application
8:10 - 4P & BackTurned Stance
8:47 - Go-To Tracking Moves
9:09 - Go-To Hi Crushes
9:16 - Guard Breaks & Frame Advantage Techniques
13:47 - Continuation With Go-To Hi Crushes
14:21 A Look At Jakeiho Stance
18:00 - "Double Jakeiho"
18:37 - Jakeiho Cancels
19:54 - Additional Close Range Notes
20:43 MID-LONG RANGE (Getting-In or Hanging Back For a Stun Opportunity)
21:16 - Play Footsies With Moves Such As H+K Or 2H+K
22:52 - 4P+K at Mid-Long Range
24:02 - Getting In On Your Opponent
25:50 - Jakeiho Backdashes
26:36 - Using 4P As A Poke At Range & 4K
27:42 Okizeme
29:00 Throw Game
31:58 Hold Game
33:39 Wall Game
35:52 Outroduction

*Additional Notes
- Christie is a "Middleweight" character
- Christie's throw game is weak in open space, and strong at the wall
- Christie has a great balance between speed, offensive mix-up and defensive evasion
- 236P is a good mid-hitting wall splat move to complement 46P (both moves have a "Close Hit" property)

*Combos Featured in the Guide
#1) S, 4H+K, BTP+KP, H+KKK, 2P+K~6P+K, DZ!, Microdash, 214P, 8K, 6K, H+KKK, 6S
#2) CH 6PP~JAK~P+K, 6K, H+KKK, sidewalk-right, 6SH, 3K~8P+K, Small W!, 5KK~JAK~P+K, 6K, H+KKK, dash-in, 236P
#3) CH 6PP~JAK~P+K, 6K, H+KKK, sidewalk-right, 6SH, 3K~8P+K, Small W!, 6P+K, 5KK~JAK~P+K, 6K, H+KKK, dash-in, 236P
#4) 5PKK~JAK~P+K, 6K, H+KKK, dash-in, 236P
#5) H+K, 6PP, 3P, 3P, 5PP2KP, 2H+KP, 1P
#6) 66PPP, 4H+K, BTP+KP, H+KKK, dash-in, 236P
#7) 66PP, 3K~JAK~P, H+KKK, 8P+K~6P+K
#8) CH 6PP~JAK~P+K, 6K~JAK~P+K, 6K, 6K4K
#9) 46P, W!, 6K, 3PPP
#10) 46P, W!, 5PP2KP, 2H+KP, 1P
#11) 214P, 8K, 6K~JAK~P+K, 6K, 6K4K
#12) PKK, 4PP, FC3P, 6K, 6K, 6K4K
#13) 4P, BTH+K, 6K, H+KKK, 6SH, 236P, W!, 6K, 3PPP
#14) 4(P+K)3~T, 3P, 3P+K~T, 3P, 4PP, 236P, W!, 6K, 3PPP
#15) H+K, 6PP~JAK~P+K, 6K~JAK~P+K, 5PP2KP, 2H+KP, 2P, dash-in, 66T
#16) 1H, 9K, 7P, H+KKK, dash-in, 236P, W!
#17) 1H, Ceiling Hit!, 214P, 8K, 6K, H+KKK, 6SH, 236P, DZ!, dash-in, 6K, 6K, 6K4K
#18) 7P, 4PP, 3P, 4H+K, BTP+KP, H+KKK, dash-in, 236P, DZ!, H+KKK, 2P+K~6P+K,
#19) H+K, 6PP~2P+K~P+K, 6K~8P+K~P+K, 5PKK2K, FB!, dash-in, 6K~2P+K~6P+K, DZ!, dash-in, 8K, H+KKK, FB!, sidewalk-right, 6S, CA!, 8K, 6K~8P+K~P+K, 3PPP

*Shoutout to Awesmic for tips & ideas within this guide. Check out his YT:

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

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#ChristieGuideDOA6 #DeadorAlive6 #TeamNINJA
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