If I was the new director of the Dead or Alive 7 Reboot, we would have these kinds of stages

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Jun 11, 2023 at 6:55 AM
Posted by NyaMiyamaFighter
My Deepest DOA Desire (currently): Dimensions ported to Switch with an option for 4-way hold and 5-round matches.

These are my recommendations for DOA6Ultimate to make it a fun game that can't frustrate players even when they lose. I have faith in my game-designing abilities. I can help you.

Video Texts:
The pool would have the same invisible wall properties as the
body of water on Seaside Eden. As would follow, KOing your
opponent with a forceful attack would push them into the pool,
triggering a creative finish.

The fight would start at the top floor. We'd be able to knock
our opponent down to the lower level by pushing them down
the spiral stairs on the left or by simply forcing them over
the edge. If they fall into the pool, our character will jump
down to follow them, and the other character will pull
themself up out of the water, drenched, and we will gain
+10 frame advantage from that transition.
No cuts. The camera will pan down in a natural way,
following all the action.

The couches and other objects would be partitions we can flip
over, just like DOA4. The stun duration would not be as
excessive as in DOA6. Only long enough to connect with a
jumping attack if the opponent chooses not to hold.

The patio area on the right would be accessible.
If Team Ninja wants to go the extra mile, they can expand the
stage even more by allowing us to send our opponent through
the glass window in the background or over the railing,
taking the fight outside to some beach level.

The fireplace on the other side could cause a funny
interaction for extra damage when someone's hit into it.
Nothing too goofy/cringe though. Use the explosive door
on DOA5's Hot Zone stage as a frame of reference.

Making good video games isn't hard if you give it your best shot.
"You can't please everyone" is the excuse made by entertainment
producers who lack the talent to bring about ingenuity.

Because of my personality, I'm unfit to be the new Dead or Alive director.
But that's actually not the position I wanted to begin with.
What I am is an idea person. I'm an innovator, a visionary.
I'd take what's already been established and offer practical suggestions
essential to refining and improving the game--even to surpass your
original vision. DOA5 and 6 would have been outstanding if I had an
influential role in your "studio", even working around a limited budget.

That isn't to say I want to work for Koei Tecmo.
I don't get along with other people.
I'm content with making video content to show you how
you can do better. However...
you'd have to give me early access so I can do quality
control on the game before you release it to the public.

I wish I had this mindset when you released the public
beta demos for DOA6. I wasn't as serious about
designing video games as I am now.
I used to only care about my own desires.
Now I factor in everyone's needs.
DOA1, DOA2, DOA2U, DOA3, and DOA4 players
would absolutely love my vision for DOA because
I am the type of wannabe Dead or Alive fighting game
designer who would strive to please everyone.
I think it's in your best interest to let me help you.

Do not reboot the franchise. Make DOA6Ultimate/Hardcore or another spin-off DOA fighting game with Xtreme minigames included.
~
Redundant Requests:

Restrict the anger-inducing combo-extending bouncy wall property to Danger Zones that require tactful positioning.

I should be able to disable any costume I deem inappropriate from my perspective. Even though I like women, I do not seek to view women in this context. It is against my values. Make everyone happy by including more censorship options. You don't bother me, I don't bother you. That's how we live in peace.

MK1 gameplay (source): https://youtu.be/Z5PYFJsjTIs
~
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