Keep up the pressure with 1-HIT FORCE-TECHS in Dead or Alive 6 Fighters Evolution! #DOA6++ DOA6FE

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Details

May 13, 2024 at 8:15 PM
Posted by NyaMiyamaFighter
Development cost of the newest patch: A lot of $ not yet paid
Approximate total cost: over $2,600

I forgot to add Hayate XD He'll get his own video :p Now play with me!
Viewer Guide:
0:00 Kasmi's cool aerial Burst kick
0:08 NiCO
0:31 Hitomi
0:34 Phase 4
0:59 Janne Lee
1:36 Nyotengu
1:41 Tina
2:25 These mids no longer wall hit

My focus is to keep changes minimal so that you can easily adjust to it. The priority of this mod is to remove annoying mechanics, encourage good reads, and insert more risk-reward opportunities.
This is The True Evolution of Fighting Entertainment
Quick and Easy 4-step tutorial
https://docs.google.com/document/d/17ptlI78m_MUA0gj__35VN9sZE7Mu3dBvUwnnvAWM1KA/edit?usp=sharing

Unique Character Changes

Jann Lee
-High holds damage increased by 1.25%
-4PPP last hit causes a Burst Punish.
-Removed wall hit properties: 66K, 3K4K, 6PK, KKK, 66PK, 3P+K, P+K, 5PPPP, 4H+K, stance 6K.
-6H+K no longer stuns after dragon gunner reset offensive hold.
-SSA 10 damage, +2
-Hold damage increased by 1.5x
-Stuns on normal hit: 6P, 3P, 6K, 9P, 4K
-8P+K ground pound damage buff to 35-1-1
-Fatal Rush first two hits do not cause a fatal stun.
-Rising kicks damage adjusted.
-6P+K Burst-Punishes low holding opponents in critical stun.
-214P bounces opponents in critical stun and causes a guard break on block.
-Dragon Kick damage reduced.
-2P force-techs
-66K Burst-Punishes on normal hit (useless)

Tina
-Comeback Kicks damage adjusted
-Normal Hit stuns: 6P, 4P, 4K, 3K, 3*P
-66T damage decrease from 42 to 34
-8T damage decrease from 52 to 42
-Force Techs: 1P, 2P
-8P+K pound damage increased from 22 to 35
-Standard Break Blow changes
-Sidestep standard changes
-High punch hold damage increase from 60 to 75
-High kick hold damage increase from 20-30, 20 to 25-37, 25
-Expert high punch hold damage increase from 72 to 90
-Standard Break Hold changes
-6P+K Burst-Punishes critical low holds.
-66K Burst-Punishes in neutral
-8P on an opponent in critical stun causes hard knockdown for ground throw
-4P+K Burst-Punishes standing critical holds
-Standard Fatal Rush changes
-4PPP last hit Burst-Punishes critical low holds
-46T light damage decrease from 30 to 24

Hayate
-Comeback kick damage adjusted
-Launching throw removed from the game (for now)
-8P+K ground pound damage increased to 35
-214P Burst-Punishes standing critical holds
-PP6PK during juggle allows for easier force-tech situation
-Normal hit deep stuns: 6P, 3K, 1K
-Fatal Rush two new stuns
-Special Raijin throw damage increased from 10-17 to 20-27
-7P Burst-Punishes critical low holds
-66P Burst-Punishes on normal hit
-High holds damage increased
-Mid Break Holds damage increased to 30
-Sidestep attack +3 on it
-Break Blow unsafe on block
-214P+K causes a tumble state for close-hit
-Force Techs: 1P, 2P
-Standard Break Blow and Break Hold changes
-41236T removed from the game (for now)

Honoka
-236P during juggle allows for easier force-tech situations.
-High holds damage increased by 125%
-8P+K ground pound damage increased to 30
-46P causes a Burst Punish on normal hit
-4P deep stuns on normal hit
-Force-techs: 1P and 2P
-Sidestep attack causes tumble
-7P Burst-Punishes opponents in critical stun

Phase 4
-Force Techs: 1P and 2P
-Normal Hit stuns: 6P, 3K, P+K
-4T last hit damage increased from 16 to 28
-33T damage increase from 68 to 78
-4H+K causes tumble in critical stun
-Standard Sidestep attack changes
-Standard Comeback Kick changes
-9PP+K Burst-Punishes on normal hit
-6P+K* Burst-Punishes critical low holds
-236T removed from the game (for now)
-236P during a juggle causes knockdown for easier force-tech situation

Kasumi
-33T damage increase from 68 to 78
-4T last hit damage increase from 16 to 28
-236P during juggle allows for easier force-tech situations.
-Normal Hit deep stuns: 6P, 4P, 3K
-Burst-Punishes on Normal Hit: 9P jump K and 66P
-Burst-Punishes critical low holds: 236P
-Comeback kick mid 20 damage to 35
-Comeback kick low 20 damage to 5
236T removed from the game (for now).
-4H+K knocks opponents down in critical stun. +11 on block.
-Sidestep attack -1 on hit
-8P+K ground pound 20 damage to 30
-Force Techs: 1P and 2P
-High holds damage increased by 125%

Hitomi
-1K force-techs
-High holds 25% damage increase

Nyotengu
-H+K does not wall hit
-66T offensive hold damage reduced to 32
-High holds 25% damage increase

NiCO
-Normal Hit Stuns: 6P and 3K
-Force Techs: 1P & 2P
-8P+K ground pound damage increased to 31
-236P (charged) Burst-Punishes on normal hit
-4P+K Burst-Punishes critical low holds
-6P+K (charged) Burst-Punishes if the 1st hit connects
-Comeback kick damage adjusted
-236P juggle-ender causes an easier force-tech situation

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