9PKP for wall bounce combo. For some characters you can do 3P H+P to wall throw them back into the wall.
Also, use 1P instead of the 2H+P for force tech as it puts them closer to you and can give you the same frame advantage. But they're just within range of 214H+P or any 12i throw after 1P force tech.
Lastly, after 6H+P W! they can't wake-up kick so no reason to hold guess on that one. I typically do a 1P+K linebacker charge to keep them respectful as it's +6 on GB unless full charge (you won't get full charge) which is +24.