SoulCalibur VI's Wall Game Is VERY DANGEROUS...

No comments have been found at this time

Details

Dec 31, 2021 at 5:16 PM
Posted by Force_of_Nature
FoN's Tip of the Day #11 takes a look at how walls work in SoulCalibur VI. Suffice to say, walls are VERY dangerous in SCVI.
If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s

Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: https://twitter.com/ForceofNature99
Follow Force of Nature on Twitch: https://www.twitch.tv/force_of_nature

For Directional Notation

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack

Legend:

W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input

Here's SoulCalibur VI's TopTierTips Guide: https://www.youtube.com/watch?v=X8h-Yb7pW1Q&t=1s

#SCVI #SoulCalibur #Shorts
0     0     396
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top