What Are Lazy Throwbreaks in Virtua Fighter 5 Ultimate Showdown?

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Jul 14, 2021 at 4:46 PM
Posted by Force_of_Nature
FoN's fourth Tip of the Day looks at what to do at the start of round and Virtua Fighter 5 Ultimate Showdown's "lazy throwbreak" system. At the start of a round, you generally want to backdash away then survey the situation. If you were to push a button, you can use your 6P / elbow or high crush the opponent with a low with good range. Though until you get a read on your opponent, the safe thing to do is backdash after R1F (Round 1 Fight, A.K.A., the start of a round).

Throw breaking in VF5US is more challenging than most games with 3 individual throw break types: Neutral, Forward or Back throw breaks. To help out, there's a "lazy throw break" in VF5US inputted by holding: Guard then pressing the punch button right as the throw connects. A forward break would be: Guard + Forward, then press punch as the throw connects. And likewise, a back break would be: Guard + Back, then press the punch button as the throw connects. You may have noticed that the "Lazy Throwbreak" complements blocking serving as a bit of an option select: Block standing strikes, whilst attempted a throw break.

If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s

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For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat

For Input commands:

P = Punch
K = Kick
G = Guard Button
P+K = Strong punch
K+G = Strong Kick
P+G = Throw
P+K+G = Special

#VF5US #VirtuaFighter #Shorts
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