FoN's fourth Tip of the Day looks at what to do at the start of round and Virtua Fighter 5 Ultimate Showdown's "lazy throwbreak" system. At the start of a round, you generally want to backdash away then survey the situation. If you were to push a button, you can use your 6P / elbow or high crush the opponent with a low with good range. Though until you get a read on your opponent, the safe thing to do is backdash after R1F (Round 1 Fight, A.K.A., the start of a round).
Throw breaking in VF5US is more challenging than most games with 3 individual throw break types: Neutral, Forward or Back throw breaks. To help out, there's a "lazy throw break" in VF5US inputted by holding: Guard then pressing the punch button right as the throw connects. A forward break would be: Guard + Forward, then press punch as the throw connects. And likewise, a back break would be: Guard + Back, then press the punch button as the throw connects. You may have noticed that the "Lazy Throwbreak" complements blocking serving as a bit of an option select: Block standing strikes, whilst attempted a throw break.
If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
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For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.